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Searched
refs:GLQUAKE
(Results
1 - 25
of
28
) sorted by null
1
2
/external/quake/quake/src/QW/client/
view.h
24
#ifdef
GLQUAKE
quakedef.h
30
#define
GLQUAKE
64
#ifdef
GLQUAKE
80
#ifdef
GLQUAKE
81
#include "
glquake
.h"
vid.h
89
#ifdef
GLQUAKE
r_shared.h
20
#ifndef
GLQUAKE
154
#endif //
GLQUAKE
winquake.h
31
#ifndef
GLQUAKE
view.c
62
#ifdef
GLQUAKE
270
#ifdef
GLQUAKE
273
#endif //
GLQUAKE
491
#ifdef
GLQUAKE
536
#ifdef
GLQUAKE
625
#else // !
GLQUAKE
699
#endif // !
GLQUAKE
1017
#ifndef
GLQUAKE
1054
#ifdef
GLQUAKE
r_part.c
456
#ifdef
GLQUAKE
527
#ifdef
GLQUAKE
620
#ifdef
GLQUAKE
quakeasm.h
38
#ifndef
GLQUAKE
r_local.h
22
#ifndef
GLQUAKE
317
#endif //
GLQUAKE
skin.c
251
#ifdef
GLQUAKE
qwcl.mak
747
# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "
GLQUAKE
" /FR /YX /c
750
"..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "
GLQUAKE
"\
959
# ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "
GLQUAKE
" /YX /c
962
"..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "
GLQUAKE
"\
[
all
...]
cl_ents.c
816
#ifdef
GLQUAKE
829
#ifdef
GLQUAKE
cl_parse.c
873
#ifdef
GLQUAKE
1067
#ifdef
GLQUAKE
/external/quake/quake/src/WinQuake/
sys_wina.s
24
#define
GLQUAKE
1 // don't include unneeded defs
r_shared.h
20
#ifndef
GLQUAKE
157
#endif //
GLQUAKE
worlda.s
25
#define
GLQUAKE
1 // don't include unneeded defs
quakedef.h
35
#define
GLQUAKE
251
#ifdef
GLQUAKE
267
#ifdef
GLQUAKE
268
#include "
glquake
.h"
winquake.h
30
#ifndef
GLQUAKE
cl_parse.cpp
394
#ifdef
GLQUAKE
418
#ifdef
GLQUAKE
643
#ifdef
GLQUAKE
quakeasm.h
24
//#define
GLQUAKE
1
44
#ifndef
GLQUAKE
r_local.h
22
#ifndef
GLQUAKE
sys_linux.cpp
374
#ifdef
GLQUAKE
view.cpp
263
#ifdef
GLQUAKE
266
#endif //
GLQUAKE
481
#ifdef
GLQUAKE
526
#ifdef
GLQUAKE
613
#else // !
GLQUAKE
681
#endif // !
GLQUAKE
1056
#ifndef
GLQUAKE
math.s
24
#define
GLQUAKE
1 // don't include unneeded defs
r_part.cpp
665
#ifdef
GLQUAKE
728
#ifdef
GLQUAKE
852
#ifdef
GLQUAKE
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