HomeSort by relevance Sort by last modified time
    Searched refs:GLSL_TYPE_FLOAT (Results 1 - 18 of 18) sorted by null

  /external/mesa3d/src/glsl/
builtin_types.h 47 glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"),
48 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
49 glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
50 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
51 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
52 glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
53 glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
54 glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
56 glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
177 glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
    [all...]
glsl_types.h 49 GLSL_TYPE_FLOAT,
76 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
253 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
261 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
277 return base_type == GLSL_TYPE_FLOAT;
ir_constant_expression.cpp 129 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
153 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
181 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
188 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
195 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
210 case GLSL_TYPE_FLOAT:
221 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
229 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
244 case GLSL_TYPE_FLOAT:
264 case GLSL_TYPE_FLOAT
    [all...]
ir_div_to_mul_rcp.cpp 85 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
96 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
ir_to_llvm.cpp 135 case GLSL_TYPE_FLOAT:
475 case GLSL_TYPE_FLOAT:
489 if (type == GLSL_TYPE_FLOAT)
542 case GLSL_TYPE_FLOAT:
556 case GLSL_TYPE_FLOAT:
573 case GLSL_TYPE_FLOAT:
581 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
589 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
605 case GLSL_TYPE_FLOAT:
617 case GLSL_TYPE_FLOAT
    [all...]
ir.cpp 502 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
556 assert(type->base_type == GLSL_TYPE_FLOAT);
567 case GLSL_TYPE_FLOAT:
623 case GLSL_TYPE_FLOAT:
662 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
679 case GLSL_TYPE_FLOAT: return this->value.f[i];
696 case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
713 case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
817 case GLSL_TYPE_FLOAT:
842 case GLSL_TYPE_FLOAT
    [all...]
ir_validate.cpp 231 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
236 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
241 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
244 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
249 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
261 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
280 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
373 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
glsl_types.cpp 223 case GLSL_TYPE_FLOAT:
295 case GLSL_TYPE_FLOAT:
303 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
478 case GLSL_TYPE_FLOAT:
ir_function.cpp 47 case GLSL_TYPE_FLOAT:
lower_instructions.cpp 149 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
160 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
lower_vector.cpp 170 case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
ast_function.cpp 252 if (b == GLSL_TYPE_FLOAT)
259 case GLSL_TYPE_FLOAT:
278 case GLSL_TYPE_FLOAT:
395 glsl_type::get_instance(GLSL_TYPE_FLOAT,
547 case GLSL_TYPE_FLOAT:
    [all...]
ast_to_hir.cpp 132 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
192 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
254 assert(type_a->base_type == GLSL_TYPE_FLOAT);
255 assert(type_b->base_type == GLSL_TYPE_FLOAT);
770 case GLSL_TYPE_FLOAT:
    [all...]
ir_print_visitor.cpp 337 case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
opt_algebraic.cpp 294 if (is_vec_one(op_const[0]) && ir->type->base_type == GLSL_TYPE_FLOAT) {
opt_constant_propagation.cpp 180 case GLSL_TYPE_FLOAT:
ir_clone.cpp 326 case GLSL_TYPE_FLOAT:
ir_reader.cpp 873 if (base_type->base_type == GLSL_TYPE_FLOAT) {
    [all...]

Completed in 287 milliseconds