/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.cpp | 178 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
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/frameworks/base/libs/rs/driver/ |
rsdShaderCache.cpp | 198 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLEnum.java | 492 GL_ACTIVE_UNIFORM_MAX_LENGTH(0x8B87),
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLEnum.java | 492 GL_ACTIVE_UNIFORM_MAX_LENGTH(0x8B87),
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/development/tools/emulator/opengl/system/GLESv2_enc/ |
GL2Encoder.cpp | 468 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
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/external/mesa3d/include/GLES2/ |
gl2.h | 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/external/mesa3d/src/pixelflinger2/ |
shader.cpp | 676 case GL_ACTIVE_UNIFORM_MAX_LENGTH: [all...] |
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/frameworks/base/opengl/include/GLES2/ |
gl2.h | 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 178 public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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/system/media/mca/filterfw/native/core/ |
shader_program.cpp | 388 glGetProgramiv(program_, GL_ACTIVE_UNIFORM_MAX_LENGTH, &buffer_size); [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 703 ::glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformSize); 704 GLchar name[maxUniformSize]; // GL_ACTIVE_UNIFORM_MAX_LENGTH includes null termination [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
libGLESv2.cpp | [all...] |
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_opengl.h | 502 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 [all...] |
/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_opengl.h | 502 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_opengl.h | 502 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 [all...] |