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    Searched refs:GL_COMPRESSED_TEXTURE_FORMATS (Results 1 - 25 of 59) sorted by null

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  /development/tools/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.cpp 82 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
  /frameworks/base/opengl/tools/glgen/specs/gles11/
checks.spec 12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
  /frameworks/base/opengl/java/android/opengl/
ETC1Util.java 104 GLES10.glGetIntegerv(GLES10.GL_COMPRESSED_TEXTURE_FORMATS, results, 0);
GLES10.java 48 public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
    [all...]
GLES20.java 141 public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
    [all...]
  /development/tools/emulator/opengl/host/libs/GLESv1_dec/
GLDecoder.cpp 219 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, data);
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 79 case GL_COMPRESSED_TEXTURE_FORMATS: {
117 case GL_COMPRESSED_TEXTURE_FORMATS: {
156 case GL_COMPRESSED_TEXTURE_FORMATS: {
195 case GL_COMPRESSED_TEXTURE_FORMATS: {
    [all...]
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 195 } else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
214 } else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
232 if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 403 GL_COMPRESSED_TEXTURE_FORMATS(0x86A3),
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp     [all...]
android_opengl_GLES20.cpp     [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 46 int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
  /frameworks/base/opengl/libagl/
state.cpp 392 case GL_COMPRESSED_TEXTURE_FORMATS:
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 403 GL_COMPRESSED_TEXTURE_FORMATS(0x86A3),
  /development/ndk/platforms/android-4/include/GLES/
gl.h 283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 732 case GL_COMPRESSED_TEXTURE_FORMATS:
807 case GL_COMPRESSED_TEXTURE_FORMATS:
851 case GL_COMPRESSED_TEXTURE_FORMATS:
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  /external/mesa3d/include/GLES2/
gl2.h 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  /frameworks/base/opengl/include/GLES/
gl.h 283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
    [all...]
  /frameworks/base/opengl/include/GLES2/
gl2.h 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  /frameworks/base/opengl/tests/angeles/include/GLES/
gl.h 233 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 282 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
    [all...]

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