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Searched
refs:GL_DEPTH_BUFFER_BIT
(Results
1 - 25
of
88
) sorted by null
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/frameworks/base/opengl/tests/gl_perfapp/jni/
gl_code.cpp
101
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java
41
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
FrameBufferObjectActivity.java
76
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
106
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
147
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
TouchRotateActivity.java
118
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
GLES20TriangleRenderer.java
53
GLES20.glClear( GLES20.
GL_DEPTH_BUFFER_BIT
| GLES20.GL_COLOR_BUFFER_BIT);
StaticTriangleRenderer.java
138
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
);
TriangleRenderer.java
125
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java
53
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java
42
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/frameworks/base/opengl/tests/tritex/
tritex.cpp
259
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
262
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
270
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java
70
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/frameworks/base/opengl/tests/gl_perf/
fill_common.cpp
204
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
212
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/external/mesa3d/test/
main.cpp
117
ggl->SetBuffer(ggl,
GL_DEPTH_BUFFER_BIT
, &depthSurface);
287
ggl->Clear(ggl, GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
);
288
//ggl->Clear(ggl, GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT);
437
ggl->SetBuffer(ggl,
GL_DEPTH_BUFFER_BIT
, NULL);
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
157
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
66
GLES20.glClear( GLES20.
GL_DEPTH_BUFFER_BIT
| GLES20.GL_COLOR_BUFFER_BIT);
/frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp
137
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp
137
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/external/mesa3d/src/pixelflinger2/
buffer.cpp
162
if (
GL_DEPTH_BUFFER_BIT
& buf && ctx->depthSurface.data) {
206
} else if (
GL_DEPTH_BUFFER_BIT
== type) {
/cts/tests/src/android/media/cts/
VideoSurfaceView.java
154
GLES20.glClear( GLES20.
GL_DEPTH_BUFFER_BIT
| GLES20.GL_COLOR_BUFFER_BIT);
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java
51
GLES20.glClear( GLES20.
GL_DEPTH_BUFFER_BIT
| GLES20.GL_COLOR_BUFFER_BIT);
/development/samples/Compass/src/com/example/android/compass/
CompassActivity.java
99
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/external/quake/quake/src/QW/client/
gl_rmain.c
1074
glClear (GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
);
1076
glClear (
GL_DEPTH_BUFFER_BIT
);
1105
glClear (GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT
);
1107
glClear (
GL_DEPTH_BUFFER_BIT
);
/frameworks/base/opengl/tests/gl_jni/jni/
gl_code.cpp
176
glClear(
GL_DEPTH_BUFFER_BIT
| GL_COLOR_BUFFER_BIT);
/frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java
95
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.
GL_DEPTH_BUFFER_BIT
);
/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java
95
GLES20.glClear( GLES20.
GL_DEPTH_BUFFER_BIT
| GLES20.GL_COLOR_BUFFER_BIT);
Completed in 340 milliseconds
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