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    Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 - 25 of 88) sorted by null

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  /frameworks/base/opengl/tests/gl_perfapp/jni/
gl_code.cpp 101 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
FrameBufferObjectActivity.java 76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
106 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
147 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
TouchRotateActivity.java 118 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
GLES20TriangleRenderer.java 53 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
StaticTriangleRenderer.java 138 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
TriangleRenderer.java 125 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 259 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
262 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
270 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 204 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
212 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /external/mesa3d/test/
main.cpp 117 ggl->SetBuffer(ggl, GL_DEPTH_BUFFER_BIT, &depthSurface);
287 ggl->Clear(ggl, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
288 //ggl->Clear(ggl, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
437 ggl->SetBuffer(ggl, GL_DEPTH_BUFFER_BIT, NULL);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 157 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 137 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 137 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 162 if (GL_DEPTH_BUFFER_BIT & buf && ctx->depthSurface.data) {
206 } else if (GL_DEPTH_BUFFER_BIT == type) {
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 154 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 51 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 99 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /external/quake/quake/src/QW/client/
gl_rmain.c 1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1076 glClear (GL_DEPTH_BUFFER_BIT);
1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1107 glClear (GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl_jni/jni/
gl_code.cpp 176 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 95 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);

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