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    Searched refs:GL_FRAGMENT_SHADER (Results 1 - 25 of 68) sorted by null

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  /external/mesa3d/src/mesa/main/
shaderobj.c 17 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.cpp 55 case GL_FRAGMENT_SHADER:
67 else if (type==GL_FRAGMENT_SHADER && AttachedFragmentShader==0) {
GLESv2Validate.cpp 124 return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
  /external/mesa3d/test/
cmain.c 52 gl_shader_t * fs = GGLShaderCreate(GL_FRAGMENT_SHADER);
108 gl_shader_t * fs1 = GGLShaderCreate(GL_FRAGMENT_SHADER);
181 gl_shader_t * shader1 = ggl->ShaderCreate(ggl, GL_FRAGMENT_SHADER);
  /frameworks/base/libs/hwui/
Program.cpp 34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
  /frameworks/base/libs/rs/driver/
rsdProgram.cpp 82 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen);
rsdShader.cpp 158 if (mType == GL_FRAGMENT_SHADER) {
500 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
  /frameworks/base/opengl/libs/GLES2_dbg/test/
test_socket.cpp 146 static const int arg0 = GL_FRAGMENT_SHADER;
204 cmd.set_arg0(GL_FRAGMENT_SHADER);
227 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret());
280 cmd.set_arg0(GL_FRAGMENT_SHADER);
312 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret());
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /external/mesa3d/src/pixelflinger2/
shader.cpp 140 if (GL_VERTEX_SHADER != type && GL_FRAGMENT_SHADER != type) {
288 if (GL_FRAGMENT_SHADER == shader->Type) {
326 else if (GL_FRAGMENT_SHADER == type)
355 GetShaderKeyString(GL_FRAGMENT_SHADER, key, str, bufferSize - (str - buffer));
518 if (GL_FRAGMENT_SHADER == shader->Type) {
558 else if (GL_FRAGMENT_SHADER == program->_LinkedShaders[i]->Type)
    [all...]
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 278 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/mesa3d/src/glsl/
glsl_compiler.cpp 263 shader->Type = GL_FRAGMENT_SHADER;
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
ResourceManager.cpp 95 else if (type == GL_FRAGMENT_SHADER)
Shader.cpp 500 return GL_FRAGMENT_SHADER;
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 182 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);

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