/external/mesa3d/src/mesa/main/ |
shaderobj.c | 17 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
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/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.cpp | 55 case GL_FRAGMENT_SHADER: 67 else if (type==GL_FRAGMENT_SHADER && AttachedFragmentShader==0) {
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GLESv2Validate.cpp | 124 return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
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/external/mesa3d/test/ |
cmain.c | 52 gl_shader_t * fs = GGLShaderCreate(GL_FRAGMENT_SHADER); 108 gl_shader_t * fs1 = GGLShaderCreate(GL_FRAGMENT_SHADER); 181 gl_shader_t * shader1 = ggl->ShaderCreate(ggl, GL_FRAGMENT_SHADER);
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/frameworks/base/libs/hwui/ |
Program.cpp | 34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/frameworks/base/libs/rs/driver/ |
rsdProgram.cpp | 82 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen);
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rsdShader.cpp | 158 if (mType == GL_FRAGMENT_SHADER) { 500 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
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/frameworks/base/opengl/libs/GLES2_dbg/test/ |
test_socket.cpp | 146 static const int arg0 = GL_FRAGMENT_SHADER; 204 cmd.set_arg0(GL_FRAGMENT_SHADER); 227 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret()); 280 cmd.set_arg0(GL_FRAGMENT_SHADER); 312 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret());
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/external/mesa3d/src/pixelflinger2/ |
shader.cpp | 140 if (GL_VERTEX_SHADER != type && GL_FRAGMENT_SHADER != type) { 288 if (GL_FRAGMENT_SHADER == shader->Type) { 326 else if (GL_FRAGMENT_SHADER == type) 355 GetShaderKeyString(GL_FRAGMENT_SHADER, key, str, bufferSize - (str - buffer)); 518 if (GL_FRAGMENT_SHADER == shader->Type) { 558 else if (GL_FRAGMENT_SHADER == program->_LinkedShaders[i]->Type) [all...] |
/cts/tests/src/android/media/cts/ |
VideoSurfaceView.java | 278 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/external/mesa3d/src/glsl/ |
glsl_compiler.cpp | 263 shader->Type = GL_FRAGMENT_SHADER;
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.cpp | 95 else if (type == GL_FRAGMENT_SHADER)
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Shader.cpp | 500 return GL_FRAGMENT_SHADER;
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/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 182 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
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