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    Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 - 25 of 26) sorted by null

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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp 278 if (completeness() == GL_FRAMEBUFFER_COMPLETE && getColorbuffer()->getSamples() > 0)
435 return GL_FRAMEBUFFER_COMPLETE;
453 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
466 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
468 return GL_FRAMEBUFFER_COMPLETE;
Context.cpp     [all...]
libGLESv2.cpp 1035 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1169 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
    [all...]
  /external/skia/src/utils/mac/
SkEGLContext_mac.cpp 67 return GL_FRAMEBUFFER_COMPLETE == status;
  /frameworks/base/libs/rs/driver/
rsdFrameBufferObj.cpp 52 case GL_FRAMEBUFFER_COMPLETE:
  /external/skia/src/utils/mesa/
SkEGLContext_Mesa.cpp 127 return GL_FRAMEBUFFER_COMPLETE == status;
  /external/skia/src/utils/unix/
SkEGLContext_Unix.cpp 263 return GL_FRAMEBUFFER_COMPLETE == status;
  /external/webkit/Source/WebCore/platform/graphics/android/
TransferQueue.cpp 170 if (status != GL_FRAMEBUFFER_COMPLETE) {
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 556 GL_FRAMEBUFFER_COMPLETE(0x8CD5),
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 556 GL_FRAMEBUFFER_COMPLETE(0x8CD5),
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /external/mesa3d/include/GLES2/
gl2.h 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /frameworks/base/opengl/include/GLES2/
gl2.h 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 318 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 318 GET_CTX_RET(GL_FRAMEBUFFER_COMPLETE);
319 RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE);
    [all...]
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 541 if (status != GL_FRAMEBUFFER_COMPLETE) {
    [all...]

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