OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:GL_FRAMEBUFFER_COMPLETE
(Results
1 - 25
of
26
) sorted by null
1
2
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp
278
if (completeness() ==
GL_FRAMEBUFFER_COMPLETE
&& getColorbuffer()->getSamples() > 0)
435
return
GL_FRAMEBUFFER_COMPLETE
;
453
if (completeness() ==
GL_FRAMEBUFFER_COMPLETE
)
466
ASSERT(Framebuffer::completeness() ==
GL_FRAMEBUFFER_COMPLETE
);
468
return
GL_FRAMEBUFFER_COMPLETE
;
Context.cpp
[
all
...]
libGLESv2.cpp
1035
if (framebuffer->completeness() !=
GL_FRAMEBUFFER_COMPLETE
)
1169
if (framebuffer->completeness() !=
GL_FRAMEBUFFER_COMPLETE
)
[
all
...]
/external/skia/src/utils/mac/
SkEGLContext_mac.cpp
67
return
GL_FRAMEBUFFER_COMPLETE
== status;
/frameworks/base/libs/rs/driver/
rsdFrameBufferObj.cpp
52
case
GL_FRAMEBUFFER_COMPLETE
:
/external/skia/src/utils/mesa/
SkEGLContext_Mesa.cpp
127
return
GL_FRAMEBUFFER_COMPLETE
== status;
/external/skia/src/utils/unix/
SkEGLContext_Unix.cpp
263
return
GL_FRAMEBUFFER_COMPLETE
== status;
/external/webkit/Source/WebCore/platform/graphics/android/
TransferQueue.cpp
170
if (status !=
GL_FRAMEBUFFER_COMPLETE
) {
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java
556
GL_FRAMEBUFFER_COMPLETE
(0x8CD5),
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java
556
GL_FRAMEBUFFER_COMPLETE
(0x8CD5),
/development/ndk/platforms/android-5/include/GLES2/
gl2.h
458
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h
458
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/external/mesa3d/include/GLES2/
gl2.h
458
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h
458
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/frameworks/base/opengl/include/GLES2/
gl2.h
458
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/frameworks/base/opengl/java/android/opengl/
GLES20.java
318
public static final int
GL_FRAMEBUFFER_COMPLETE
= 0x8CD5;
[
all
...]
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
457
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
457
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
457
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h
457
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
457
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
457
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
457
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp
318
GET_CTX_RET(
GL_FRAMEBUFFER_COMPLETE
);
319
RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,
GL_FRAMEBUFFER_COMPLETE
);
[
all
...]
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
541
if (status !=
GL_FRAMEBUFFER_COMPLETE
) {
[
all
...]
Completed in 3390 milliseconds
1
2