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    Searched refs:GL_FRONT_AND_BACK (Results 1 - 25 of 65) sorted by null

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  /frameworks/base/opengl/java/android/opengl/
Material.java 53 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, kd, 0);
54 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_DIFFUSE, kd, 0);
55 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, ks, 0);
56 gl.glMaterialf(gl.GL_FRONT_AND_BACK, gl.GL_SHININESS,
60 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, kd, 0);
62 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, ka, 0);
63 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_DIFFUSE, kd, 0);
67 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, ks, 0);
68 // gl.glMaterialf(gl.GL_FRONT_AND_BACK, gl.GL_SHININESS,
71 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, black, 0)
    [all...]
GLES10.java 83 public static final int GL_FRONT_AND_BACK = 0x0408;
    [all...]
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 37 if (GL_FRONT > face || GL_FRONT_AND_BACK < face)
44 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) {
49 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
83 if (GL_FRONT > face || GL_FRONT_AND_BACK < face)
85 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) {
90 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
pixelflinger2.cpp 51 if (GL_FRONT > mode || GL_FRONT_AND_BACK < mode)
212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff);
213 iface->StencilOpSeparate(iface, GL_FRONT_AND_BACK, GL_KEEP, GL_KEEP, GL_KEEP);
raster.cpp 517 case GL_FRONT_AND_BACK:
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerState.java 132 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value);
145 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value);
194 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) {
199 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) {
221 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) {
226 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) {
GLEnum.java 49 GL_FRONT_AND_BACK(0x0408),
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerState.java 132 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value);
145 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value);
194 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) {
199 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) {
221 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) {
226 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) {
GLEnum.java 49 GL_FRONT_AND_BACK(0x0408),
  /external/mesa3d/test/
main.cpp 127 ggl->StencilFuncSeparate(ggl, GL_FRONT_AND_BACK, GL_EQUAL, 0, 0xff);
128 ggl->StencilOpSeparate(ggl, GL_FRONT_AND_BACK, GL_INCR, GL_KEEP, GL_KEEP);
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 165 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
gl_vidlinux.c 315 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
gl_vidlinux_svga.c 345 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
gl_vidlinux_x11.c 539 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
gl_vidlinuxglx.c 487 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 208 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
gl_vidlinux.cpp 324 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.cpp     [all...]
utilities.cpp 522 case GL_FRONT_AND_BACK:
  /frameworks/base/opengl/libagl/
light.cpp 93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK;
560 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
755 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
795 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
state.cpp 259 case GL_FRONT_AND_BACK:
array.cpp     [all...]
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
555 glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
  /frameworks/base/opengl/tests/angeles/
demo.c 553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
555 glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 81 int GL_FRONT_AND_BACK = 0x0408;

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