/frameworks/base/opengl/java/android/opengl/ |
Material.java | 53 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, kd, 0); 54 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_DIFFUSE, kd, 0); 55 gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, ks, 0); 56 gl.glMaterialf(gl.GL_FRONT_AND_BACK, gl.GL_SHININESS, 60 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, kd, 0); 62 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT, ka, 0); 63 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_DIFFUSE, kd, 0); 67 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, ks, 0); 68 // gl.glMaterialf(gl.GL_FRONT_AND_BACK, gl.GL_SHININESS, 71 // gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, black, 0) [all...] |
GLES10.java | 83 public static final int GL_FRONT_AND_BACK = 0x0408; [all...] |
/external/mesa3d/src/pixelflinger2/ |
buffer.cpp | 37 if (GL_FRONT > face || GL_FRONT_AND_BACK < face) 44 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) { 49 if (GL_BACK == face || GL_FRONT_AND_BACK == face) { 83 if (GL_FRONT > face || GL_FRONT_AND_BACK < face) 85 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) { 90 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
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pixelflinger2.cpp | 51 if (GL_FRONT > mode || GL_FRONT_AND_BACK < mode) 212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff); 213 iface->StencilOpSeparate(iface, GL_FRONT_AND_BACK, GL_KEEP, GL_KEEP, GL_KEEP);
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raster.cpp | 517 case GL_FRONT_AND_BACK:
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLServerState.java | 132 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value); 145 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value); 194 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) { 199 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) { 221 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) { 226 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) {
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GLEnum.java | 49 GL_FRONT_AND_BACK(0x0408),
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLServerState.java | 132 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value); 145 builder.setArg0(GLEnum.GL_FRONT_AND_BACK.value); 194 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) { 199 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) { 221 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) { 226 if (face == GLEnum.GL_BACK || face == GLEnum.GL_FRONT_AND_BACK) {
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GLEnum.java | 49 GL_FRONT_AND_BACK(0x0408),
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/external/mesa3d/test/ |
main.cpp | 127 ggl->StencilFuncSeparate(ggl, GL_FRONT_AND_BACK, GL_EQUAL, 0, 0xff); 128 ggl->StencilOpSeparate(ggl, GL_FRONT_AND_BACK, GL_INCR, GL_KEEP, GL_KEEP);
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/external/quake/quake/src/QW/client/ |
gl_vidandroid.c | 165 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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gl_vidlinux.c | 315 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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gl_vidlinux_svga.c | 345 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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gl_vidlinux_x11.c | 539 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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gl_vidlinuxglx.c | 487 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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/external/quake/quake/src/WinQuake/ |
gl_vidandroid.cpp | 208 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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gl_vidlinux.cpp | 324 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
libGLESv2.cpp | [all...] |
utilities.cpp | 522 case GL_FRONT_AND_BACK:
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/frameworks/base/opengl/libagl/ |
light.cpp | 93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK; 560 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { 755 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { 795 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
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state.cpp | 259 case GL_FRONT_AND_BACK:
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array.cpp | [all...] |
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); 555 glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
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/frameworks/base/opengl/tests/angeles/ |
demo.c | 553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); 555 glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 81 int GL_FRONT_AND_BACK = 0x0408;
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