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    Searched refs:GL_INVALID_OPERATION (Results 1 - 25 of 57) sorted by null

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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Fence.cpp 63 return error(GL_INVALID_OPERATION, GL_TRUE);
82 return error(GL_INVALID_OPERATION);
95 return error(GL_INVALID_OPERATION);
libGLESv2.cpp 74 return error(GL_INVALID_OPERATION);
86 return error(GL_INVALID_OPERATION);
96 return error(GL_INVALID_OPERATION);
127 return error(GL_INVALID_OPERATION);
137 return error(GL_INVALID_OPERATION);
248 return error(GL_INVALID_OPERATION);
441 return error(GL_INVALID_OPERATION);
499 return error(GL_INVALID_OPERATION);
548 return error(GL_INVALID_OPERATION);
714 return error(GL_INVALID_OPERATION);
    [all...]
main.cpp 128 case GL_INVALID_OPERATION:
Context.cpp     [all...]
Texture.cpp 877 error(GL_INVALID_OPERATION);
    [all...]
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
gl_base_types.h 56 #define GL_INVALID_OPERATION 0x0502
GLClientState.cpp 247 return GL_INVALID_OPERATION;
313 return GL_INVALID_OPERATION;
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 160 SET_ERROR_IF(!shaderData.Ptr() || !programData.Ptr() ,GL_INVALID_OPERATION);
162 !(programData.Ptr()->getDataType()==PROGRAM_DATA) ,GL_INVALID_OPERATION);
166 SET_ERROR_IF((pData->getAttachedShader(shaderType)!=0), GL_INVALID_OPERATION);
174 SET_ERROR_IF(!GLESv2Validate::attribName(name),GL_INVALID_OPERATION);
180 SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION);
264 SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION);
305 SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
311 SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
353 SET_ERROR_IF(objData.Ptr()->getDataType()!= SHADER_DATA,GL_INVALID_OPERATION);
534 SET_ERROR_IF(!objData.Ptr(),GL_INVALID_OPERATION);
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 327 SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION);
344 SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
350 SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
751 SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLU.java 43 case GL10.GL_INVALID_OPERATION:
GLES10.java 91 public static final int GL_INVALID_OPERATION = 0x0502;
    [all...]
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 151 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
162 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
498 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
500 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
507 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
509 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
  /frameworks/base/opengl/libagl/
texture.cpp 234 error = GL_INVALID_OPERATION;
238 error = GL_INVALID_OPERATION;
374 return GL_INVALID_OPERATION;
    [all...]
array.cpp     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.cpp 117 return GL_INVALID_OPERATION;
  /external/mesa3d/src/pixelflinger2/
shader.cpp 235 return GL_INVALID_OPERATION;
578 return (GL_INVALID_OPERATION);
778 //gglError(GL_INVALID_OPERATION);
848 return gglError(GL_INVALID_OPERATION);
    [all...]
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 52 GL_INVALID_OPERATION(0x0502),
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 89 int GL_INVALID_OPERATION = 0x0502;
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 52 GL_INVALID_OPERATION(0x0502),
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 366 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
377 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
    [all...]
  /development/ndk/platforms/android-4/include/GLES/
gl.h 168 #define GL_INVALID_OPERATION 0x0502
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 160 #define GL_INVALID_OPERATION 0x0502
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 168 #define GL_INVALID_OPERATION 0x0502
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 160 #define GL_INVALID_OPERATION 0x0502
  /external/mesa3d/include/GLES2/
gl2.h 160 #define GL_INVALID_OPERATION 0x0502

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