/external/webkit/Source/WebCore/platform/graphics/android/ |
GLUtils.h | 75 static void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 76 static void updateTextureWithBitmap(GLuint texture, int x, int y, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 78 static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR); 82 static void createSurfaceTextureWithBitmap(const TileRenderInfo* , const SkBitmap& bitmap, GLint filter = GL_LINEAR); 83 static void updateSurfaceTextureWithBitmap(const TileRenderInfo* , int x, int y, const SkBitmap& bitmap, GLint filter = GL_LINEAR);
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GaneshContext.cpp | 226 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 227 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ShaderProgram.h | 55 GLint texFilter = GL_LINEAR);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/external/quake/quake/src/QW/client/ |
gl_ngraph.c | 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl_rmisc.c | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
GraphicsContext3DGtk.cpp | 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.mm | 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/base/libs/hwui/ |
TextDropShadowCache.cpp | 140 texture->setFilter(GL_LINEAR, GL_LINEAR);
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GradientCache.cpp | 174 texture->setFilter(GL_LINEAR, GL_LINEAR);
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TextureCache.cpp | 251 texture->setFilter(GL_LINEAR, GL_LINEAR);
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/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/system/media/mca/filterfw/native/core/ |
gl_frame.cpp | 142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR 143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR 149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR; 150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR;
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/frameworks/base/opengl/tests/fillrate/ |
fillrate.cpp | 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/base/opengl/tests/textures/ |
textures.cpp | 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/quake/quake/src/WinQuake/ |
gl_vidandroid.cpp | 44 int texture_mode = GL_LINEAR; 216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl_rmisc.cpp | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/base/opengl/libagl/ |
TextureObjectManager.cpp | 52 min_filter = GL_LINEAR; 53 mag_filter = GL_LINEAR;
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/frameworks/base/opengl/tests/filter/ |
filter.cpp | 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
UploadedTexture.java | 237 GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); 239 GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 460 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 461 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 486 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 487 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/base/libs/rs/driver/ |
rsdShader.cpp | 330 GL_LINEAR, //RS_SAMPLER_LINEAR, 339 GL_LINEAR, //RS_SAMPLER_LINEAR, 340 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR, 343 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST,
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 182 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 183 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/packages/apps/Nfc/src/com/android/nfc/ |
FireflyRenderThread.java | 168 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); 169 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
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