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    Searched refs:GL_LUMINANCE (Results 1 - 25 of 55) sorted by null

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  /frameworks/base/opengl/tests/textures/
textures.cpp 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp 242 case GL_LUMINANCE: return sizeof(unsigned char);
258 case GL_LUMINANCE: return sizeof(float);
269 case GL_LUMINANCE: return sizeof(unsigned short);
304 case GL_LUMINANCE:
319 case GL_LUMINANCE:
Blit.cpp 334 case GL_LUMINANCE:
369 case GL_LUMINANCE:
Framebuffer.cpp 328 if (colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA)
Texture.cpp 225 if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures())
259 case GL_LUMINANCE:
311 case GL_LUMINANCE:
333 case GL_LUMINANCE:
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 54 case GL_LUMINANCE:
  /frameworks/base/opengl/tests/filter/
filter.cpp 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
115 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
MessageProcessor.java 125 case GL_LUMINANCE:
GLEnum.java 193 GL_LUMINANCE(0x1909),
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
MessageProcessor.java 125 case GL_LUMINANCE:
GLEnum.java 193 GL_LUMINANCE(0x1909),
  /external/quake/quake/src/QW/client/
gl_rsurf.c 204 case GL_LUMINANCE:
387 if (gl_lightmap_format == GL_LUMINANCE)
699 if (gl_lightmap_format == GL_LUMINANCE)
768 if (gl_lightmap_format == GL_LUMINANCE)
    [all...]
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 407 case GL_LUMINANCE:
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 205 case GL_LUMINANCE:
383 if (gl_lightmap_format == GL_LUMINANCE)
775 if (gl_lightmap_format == GL_LUMINANCE)
838 if (gl_lightmap_format == GL_LUMINANCE)
    [all...]
  /frameworks/base/opengl/libs/GLES2_dbg/src/
dbgcontext.cpp 108 case GL_LUMINANCE:
  /frameworks/base/opengl/libagl/
texture.cpp 194 0, 0, 0 }, // GL_LUMINANCE
207 case GL_LUMINANCE: fi = 3; break;
    [all...]
  /frameworks/base/libs/rs/driver/
rsdAllocation.cpp 64 case RS_KIND_PIXEL_L: return GL_LUMINANCE;
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 117 public static final int GL_LUMINANCE = 0x1909;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 115 int GL_LUMINANCE = 0x1909;
  /development/ndk/platforms/android-4/include/GLES/
gl.h 365 #define GL_LUMINANCE 0x1909
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 249 #define GL_LUMINANCE 0x1909
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 365 #define GL_LUMINANCE 0x1909
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 249 #define GL_LUMINANCE 0x1909
  /external/mesa3d/include/GLES2/
gl2.h 249 #define GL_LUMINANCE 0x1909
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 249 #define GL_LUMINANCE 0x1909

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