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    Searched refs:GL_PERSPECTIVE_CORRECTION_HINT (Results 1 - 25 of 51) sorted by null

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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 93 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
TouchRotateActivity.java 163 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
StaticTriangleRenderer.java 86 glHint(GL_PERSPECTIVE_CORRECTION_HINT,
TriangleRenderer.java 58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
MatrixPaletteRenderer.java 246 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 94 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 92 case GL_PERSPECTIVE_CORRECTION_HINT:
  /frameworks/base/opengl/tools/glgen/specs/gles11/
checks.spec 12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
  /development/ndk/platforms/android-9/samples/native-activity/jni/
main.c 120 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 153 case GL_PERSPECTIVE_CORRECTION_HINT:
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 214 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
r_part.cpp 679 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
856 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
gl_rmain.cpp 708 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
716 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
    [all...]
  /external/webrtc/src/modules/audio_processing/main/test/android/apmtest/jni/
main.c 120 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 65 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderThread.java 208 mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 868 * <li>sets the GL_PERSPECTIVE_CORRECTION_HINT</li>
876 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
  /external/quake/quake/src/QW/client/
gl_rmain.c 620 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
628 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 120 GL_PERSPECTIVE_CORRECTION_HINT(0x0C50),
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp 1116 #if defined(GL_PERSPECTIVE_CORRECTION_HINT)
1117 case GL_PERSPECTIVE_CORRECTION_HINT:
1118 #endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 164 public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 162 int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
  /frameworks/base/opengl/libagl/
state.cpp 293 case GL_PERSPECTIVE_CORRECTION_HINT:
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 120 GL_PERSPECTIVE_CORRECTION_HINT(0x0C50),

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