/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.cpp | 109 return param == GL_PACK_ALIGNMENT || param == GL_UNPACK_ALIGNMENT;
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/frameworks/base/libs/hwui/ |
TextDropShadowCache.cpp | 135 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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TextureCache.cpp | 220 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); 224 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GradientCache.cpp | 168 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
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LayerCache.cpp | 113 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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ShapeCache.h | 581 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 103 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GLUtils.cpp | 319 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 339 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 359 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 497 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 528 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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VideoLayerAndroid.cpp | 129 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 139 s_gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 150 s_gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLServerState.java | 89 integers.put(GLEnum.GL_UNPACK_ALIGNMENT.value, null); 119 else if (GLEnum.valueOf(msg.getArg0()) == GLEnum.GL_UNPACK_ALIGNMENT)
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
checks.spec | 12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLServerState.java | 89 integers.put(GLEnum.GL_UNPACK_ALIGNMENT.value, null); 119 else if (GLEnum.valueOf(msg.getArg0()) == GLEnum.GL_UNPACK_ALIGNMENT)
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/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 210 case GL_UNPACK_ALIGNMENT:
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GLClientState.cpp | 202 case GL_UNPACK_ALIGNMENT:
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/frameworks/base/libs/rs/driver/ |
rsdAllocation.cpp | 83 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 96 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
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/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 235 #define GL_UNPACK_ALIGNMENT 0x0CF5 369 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLES/ |
gl.h | 235 #define GL_UNPACK_ALIGNMENT 0x0CF5 369 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/frameworks/base/opengl/include/GLES/ |
gl.h | 235 #define GL_UNPACK_ALIGNMENT 0x0CF5 369 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/ |
gl.h | 234 #define GL_UNPACK_ALIGNMENT 0x0CF5 368 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES/ |
gl.h | 234 #define GL_UNPACK_ALIGNMENT 0x0CF5 368 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES/ |
gl.h | 234 #define GL_UNPACK_ALIGNMENT 0x0CF5 368 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES/ |
gl.h | 234 #define GL_UNPACK_ALIGNMENT 0x0CF5 368 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES/ |
gl.h | 234 #define GL_UNPACK_ALIGNMENT 0x0CF5 368 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |
/prebuilt/ndk/android-ndk-r5/platforms/android-4/arch-arm/usr/include/GLES/ |
gl.h | 234 #define GL_UNPACK_ALIGNMENT 0x0CF5 368 #define GL_UNPACK_ALIGNMENT 0x0CF5 [all...] |