/external/mesa3d/src/mesa/main/ |
mtypes.h | 469 GLboolean rgbMode; 470 GLboolean floatMode; 471 GLboolean colorIndexMode; /* XXX is this used anywhere? */ 475 GLboolean haveAccumBuffer; 476 GLboolean haveDepthBuffer; 477 GLboolean haveStencilBuffer; 639 GLboolean Enabled; /**< On/off flag */ 669 GLboolean LocalViewer; /**< Local (or infinite) view point? */ 670 GLboolean TwoSide; /**< Two (or one) sided lighting? */ 711 GLboolean AlphaEnabled; /**< Alpha test enabled flag * [all...] |
debug.h | 73 _mesa_dump_renderbuffers(GLboolean writeImages);
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get.h | 39 _mesa_GetBooleanv( GLenum pname, GLboolean *params ); 57 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params );
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Fence.h | 27 GLboolean isFence(); 29 GLboolean testFence(); 38 GLboolean mStatus;
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Fence.cpp | 32 GLboolean Fence::isFence() 59 GLboolean Fence::testFence()
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/external/mesa3d/src/mesa/program/ |
ir_to_mesa.h | 33 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); 34 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
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prog_uniform.h | 54 GLboolean Initialized; /**< For debug. Has this uniform been set? */
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 20 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
36 void glDepthMask ( GLboolean flag )
60 void glGetBooleanv ( GLenum pname, GLboolean *params )
83 GLboolean glIsBuffer ( GLuint buffer )
84 GLboolean glIsEnabled ( GLenum cap )
85 GLboolean glIsFramebuffer ( GLuint framebuffer )
86 GLboolean glIsProgram ( GLuint program ) [all...] |
GLES11.spec | 11 void glGetBooleanv ( GLenum pname, GLboolean *params ) 28 GLboolean glIsBuffer ( GLuint buffer ) 29 GLboolean glIsEnabled ( GLenum cap ) 30 GLboolean glIsTexture ( GLuint texture )
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/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
gl_base_types.h | 31 typedef unsigned char GLboolean;
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/development/tools/emulator/opengl/host/libs/GLESv2_dec/ |
GL2Decoder.h | 27 GLboolean normalized, GLsizei stride, void * data, GLuint datalen); 29 GLboolean normalized, GLsizei stride, GLuint offset);
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
gl_proc.h | 76 typedef void (GL_APIENTRY *glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean); 86 typedef void (GL_APIENTRY *glDepthMask_t) (GLboolean); 100 typedef void (GL_APIENTRY *glGetBooleanv_t) (GLenum, GLboolean*); 117 typedef GLboolean (GL_APIENTRY *glIsBuffer_t) (GLuint); 118 typedef GLboolean (GL_APIENTRY *glIsEnabled_t) (GLenum); 119 typedef GLboolean (GL_APIENTRY *glIsTexture_t) (GLuint); 145 typedef void (GL_APIENTRY *glSampleCoverage_t) (GLclampf, GLboolean); [all...] |
/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
gles_proc.h | 76 typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean); 86 typedef void (* glDepthMask_t) (GLboolean); 100 typedef void (* glGetBooleanv_t) (GLenum, GLboolean*); 117 typedef GLboolean (* glIsBuffer_t) (GLuint); 118 typedef GLboolean (* glIsEnabled_t) (GLenum); 119 typedef GLboolean (* glIsTexture_t) (GLuint); 145 typedef void (* glSampleCoverage_t) (GLclampf, GLboolean); [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Context.h | 47 void setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int pointsIndex = -1);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLESpointer.h | 33 GLboolean getNormalized() const { return m_normalize ? GL_TRUE : GL_FALSE; }
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/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmContext.h | 48 virtual bool glGetBooleanv(GLenum pname, GLboolean *params); 58 void setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int pointsIndex = -1);
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GLDispatch.h | 53 void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 63 void (GLAPIENTRY *glDepthMask) (GLboolean flag); 80 void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params); 96 GLboolean (GLAPIENTRY *glIsBuffer) (GLuint); 97 GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap); 98 GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture); 137 void (GLAPIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert ) [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
TransferQueue.h | 40 GLboolean scissor[1]; 41 GLboolean depth[1];
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
OpenGLShims.h | 78 typedef GLboolean (*glIsBufferType) (GLuint); 79 typedef GLboolean (*glIsFramebufferType) (GLuint); 80 typedef GLboolean (*glIsProgramType) (GLuint); 81 typedef GLboolean (*glIsRenderbufferType) (GLuint); 82 typedef GLboolean (*glIsShaderType) (GLuint); 86 typedef void (*glSampleCoverageType) (GLclampf, GLboolean); 107 typedef void (*glUniformMatrix2fvType) (GLint, GLsizei, GLboolean, const GLfloat*); 108 typedef void (*glUniformMatrix3fvType) (GLint, GLsizei, GLboolean, const GLfloat*); 109 typedef void (*glUniformMatrix4fvType) (GLint, GLsizei, GLboolean, const GLfloat*); 120 typedef void (*glVertexAttribPointerType) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) [all...] |
/external/mesa3d/include/pixelflinger2/ |
pixelflinger2_interface.h | 181 void (* EnableDisable)(GGLInterface_t * iface, GLenum cap, GLboolean enable); 228 GLboolean (* ShaderCompile)(const GGLInterface_t * iface, gl_shader_t * shader, 245 GLboolean (* ShaderProgramLink)(gl_shader_program_t * program, const char ** infoLog); 287 GLboolean transpose, const GLfloat *values); 303 GLboolean GGLShaderCompile(gl_shader_t * shader, const char * glsl, const char ** infoLog); 317 GLboolean GGLShaderProgramLink(gl_shader_program_t * program, const char ** infoLog); 346 GLint location, GLsizei count, GLboolean transpose, const GLfloat *values);
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
DummyGLfuncs.cpp | 31 void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha){} 40 void GLAPIENTRY dummy_glDepthMask(GLboolean flag){} 51 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params){} 61 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint){ return false;} 62 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap){ return false;} 63 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture){return false;} 68 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ){ [all...] |
DummyGLfuncs.h | 38 void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 47 void GLAPIENTRY dummy_glDepthMask(GLboolean flag); 58 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params); 68 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint); 69 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap); 70 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture); 75 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ) [all...] |
/development/tools/emulator/opengl/system/GLESv2_enc/ |
GL2Encoder.h | 98 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 102 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 185 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 186 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 187 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 24 typedef unsigned char GLboolean; 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer) [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 24 typedef unsigned char GLboolean; 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer) [all...] |