HomeSort by relevance Sort by last modified time
    Searched refs:GLboolean (Results 1 - 25 of 140) sorted by null

1 2 3 4 5 6

  /external/mesa3d/src/mesa/main/
mtypes.h 469 GLboolean rgbMode;
470 GLboolean floatMode;
471 GLboolean colorIndexMode; /* XXX is this used anywhere? */
475 GLboolean haveAccumBuffer;
476 GLboolean haveDepthBuffer;
477 GLboolean haveStencilBuffer;
639 GLboolean Enabled; /**< On/off flag */
669 GLboolean LocalViewer; /**< Local (or infinite) view point? */
670 GLboolean TwoSide; /**< Two (or one) sided lighting? */
711 GLboolean AlphaEnabled; /**< Alpha test enabled flag *
    [all...]
debug.h 73 _mesa_dump_renderbuffers(GLboolean writeImages);
get.h 39 _mesa_GetBooleanv( GLenum pname, GLboolean *params );
57 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params );
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Fence.h 27 GLboolean isFence();
29 GLboolean testFence();
38 GLboolean mStatus;
Fence.cpp 32 GLboolean Fence::isFence()
59 GLboolean Fence::testFence()
  /external/mesa3d/src/mesa/program/
ir_to_mesa.h 33 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
34 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
prog_uniform.h 54 GLboolean Initialized; /**< For debug. Has this uniform been set? */
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 20 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
36 void glDepthMask ( GLboolean flag )
60 void glGetBooleanv ( GLenum pname, GLboolean *params )
83 GLboolean glIsBuffer ( GLuint buffer )
84 GLboolean glIsEnabled ( GLenum cap )
85 GLboolean glIsFramebuffer ( GLuint framebuffer )
86 GLboolean glIsProgram ( GLuint program )
    [all...]
GLES11.spec 11 void glGetBooleanv ( GLenum pname, GLboolean *params )
28 GLboolean glIsBuffer ( GLuint buffer )
29 GLboolean glIsEnabled ( GLenum cap )
30 GLboolean glIsTexture ( GLuint texture )
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
gl_base_types.h 31 typedef unsigned char GLboolean;
  /development/tools/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.h 27 GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
29 GLboolean normalized, GLsizei stride, GLuint offset);
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
gl_proc.h 76 typedef void (GL_APIENTRY *glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean);
86 typedef void (GL_APIENTRY *glDepthMask_t) (GLboolean);
100 typedef void (GL_APIENTRY *glGetBooleanv_t) (GLenum, GLboolean*);
117 typedef GLboolean (GL_APIENTRY *glIsBuffer_t) (GLuint);
118 typedef GLboolean (GL_APIENTRY *glIsEnabled_t) (GLenum);
119 typedef GLboolean (GL_APIENTRY *glIsTexture_t) (GLuint);
145 typedef void (GL_APIENTRY *glSampleCoverage_t) (GLclampf, GLboolean);
    [all...]
  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles_proc.h 76 typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean);
86 typedef void (* glDepthMask_t) (GLboolean);
100 typedef void (* glGetBooleanv_t) (GLenum, GLboolean*);
117 typedef GLboolean (* glIsBuffer_t) (GLuint);
118 typedef GLboolean (* glIsEnabled_t) (GLenum);
119 typedef GLboolean (* glIsTexture_t) (GLuint);
145 typedef void (* glSampleCoverage_t) (GLclampf, GLboolean);
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h 47 void setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int pointsIndex = -1);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESpointer.h 33 GLboolean getNormalized() const { return m_normalize ? GL_TRUE : GL_FALSE; }
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h 48 virtual bool glGetBooleanv(GLenum pname, GLboolean *params);
58 void setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int pointsIndex = -1);
GLDispatch.h 53 void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
63 void (GLAPIENTRY *glDepthMask) (GLboolean flag);
80 void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params);
96 GLboolean (GLAPIENTRY *glIsBuffer) (GLuint);
97 GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap);
98 GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture);
137 void (GLAPIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert )
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/
TransferQueue.h 40 GLboolean scissor[1];
41 GLboolean depth[1];
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 78 typedef GLboolean (*glIsBufferType) (GLuint);
79 typedef GLboolean (*glIsFramebufferType) (GLuint);
80 typedef GLboolean (*glIsProgramType) (GLuint);
81 typedef GLboolean (*glIsRenderbufferType) (GLuint);
82 typedef GLboolean (*glIsShaderType) (GLuint);
86 typedef void (*glSampleCoverageType) (GLclampf, GLboolean);
107 typedef void (*glUniformMatrix2fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
108 typedef void (*glUniformMatrix3fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
109 typedef void (*glUniformMatrix4fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
120 typedef void (*glVertexAttribPointerType) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*)
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 181 void (* EnableDisable)(GGLInterface_t * iface, GLenum cap, GLboolean enable);
228 GLboolean (* ShaderCompile)(const GGLInterface_t * iface, gl_shader_t * shader,
245 GLboolean (* ShaderProgramLink)(gl_shader_program_t * program, const char ** infoLog);
287 GLboolean transpose, const GLfloat *values);
303 GLboolean GGLShaderCompile(gl_shader_t * shader, const char * glsl, const char ** infoLog);
317 GLboolean GGLShaderProgramLink(gl_shader_program_t * program, const char ** infoLog);
346 GLint location, GLsizei count, GLboolean transpose, const GLfloat *values);
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
DummyGLfuncs.cpp 31 void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha){}
40 void GLAPIENTRY dummy_glDepthMask(GLboolean flag){}
51 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params){}
61 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint){ return false;}
62 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap){ return false;}
63 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture){return false;}
68 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ){
    [all...]
DummyGLfuncs.h 38 void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
47 void GLAPIENTRY dummy_glDepthMask(GLboolean flag);
58 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params);
68 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint);
69 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap);
70 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture);
75 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert )
    [all...]
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.h 98 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
102 GLboolean normalized, GLsizei stride, const GLvoid * ptr);
185 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
186 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
187 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 24 typedef unsigned char GLboolean;
493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer)
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 24 typedef unsigned char GLboolean;
493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer)
    [all...]

Completed in 309 milliseconds

1 2 3 4 5 6