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    Searched refs:GLclampd (Results 1 - 16 of 16) sorted by null

  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
gldefs.h 17 typedef double GLclampd; /* double precision float in [0,1] */
GLDispatch.h 58 static void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
120 static void (GLAPIENTRY *glClearDepth) (GLclampd depth);
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.h 24 typedef double GLclampd; /* double precision float in [0,1] */
44 void (GLAPIENTRY *glClearDepth) (GLclampd depth);
64 void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
  /external/mesa3d/src/mesa/main/
glheader.h 64 typedef GLdouble GLclampd;
mtypes.h 781 GLclampd Clear; /**< Value to clear depth buffer to */
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
DummyGLfuncs.cpp 41 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar){}
86 void GLAPIENTRY dummy_glClearDepth(GLclampd depth){}
DummyGLfuncs.h 48 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar);
93 void GLAPIENTRY dummy_glClearDepth(GLclampd depth);
GLDispatch.cpp 93 void (GLAPIENTRY *GLDispatch::glDepthRange)(GLclampd,GLclampd) = NULL;
140 void (GLAPIENTRY *GLDispatch::glClearDepth)(GLclampd) = NULL;
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_glfuncs.h 19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl.h 161 typedef double GLclampd; /* double precision float in [0,1] */
870 GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
876 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
    [all...]
glext.h     [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h     [all...]

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