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Searched
refs:GrTextureEntry
(Results
1 - 8
of
8
) sorted by null
/external/skia/gpu/include/
GrTextureCache.h
129
class
GrTextureEntry
{
135
GrTextureEntry
* next() const { return fNext; }
136
GrTextureEntry
* prev() const { return fPrev; }
146
GrTextureEntry
(const GrTextureKey& key, GrTexture* texture);
147
~
GrTextureEntry
();
164
GrTextureEntry
* fPrev;
165
GrTextureEntry
* fNext;
223
GrTextureEntry
* findAndLock(const GrTextureKey&);
232
GrTextureEntry
* createAndLock(const GrTextureKey&, GrTexture*);
240
void detach(
GrTextureEntry
*);
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all
...]
GrContext.h
88
GrTextureEntry
* findAndLockTexture(GrTextureKey*,
99
GrTextureEntry
* createAndLockTexture(GrTextureKey* key,
116
GrTextureEntry
* lockKeylessTexture(const GrTextureDesc& desc);
122
void unlockTexture(
GrTextureEntry
* entry);
GrContext_impl.h
29
GrTextureEntry
* fEntry0;
30
GrTextureEntry
* fEntry1;
/external/skia/gpu/src/
GrTextureCache.cpp
21
GrTextureEntry
::
GrTextureEntry
(const GrTextureKey& key, GrTexture* texture)
30
GrTextureEntry
::~
GrTextureEntry
() {
35
void
GrTextureEntry
::validate() const {
81
void GrTextureCache::internalDetach(
GrTextureEntry
* entry,
83
GrTextureEntry
* prev = entry->fPrev;
84
GrTextureEntry
* next = entry->fNext;
107
void GrTextureCache::attachToHead(
GrTextureEntry
* entry,
130
typedef
GrTextureEntry
T
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...]
GrContext.cpp
169
GrTextureEntry
* GrContext::findAndLockTexture(GrTextureKey* key,
202
GrTextureEntry
* GrContext::createAndLockTexture(GrTextureKey* key,
213
GrTextureEntry
* entry = NULL;
216
GrTextureEntry
* clampEntry;
319
GrTextureEntry
* GrContext::lockKeylessTexture(const GrTextureDesc& desc) {
325
GrTextureEntry
* entry = fTextureCache->findAndLock(key);
341
void GrContext::unlockTexture(
GrTextureEntry
* entry) {
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...]
/external/skia/src/gpu/
SkGr.cpp
66
GrTextureEntry
* sk_gr_create_bitmap_texture(GrContext* ctx,
SkGpuDevice.cpp
186
fContext->unlockTexture((
GrTextureEntry
*)fCache);
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all
...]
/external/skia/include/gpu/
SkGr.h
234
GrTextureEntry
* sk_gr_create_bitmap_texture(GrContext* ctx,
Completed in 1098 milliseconds