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Searched
refs:HIT_PROXIMITY_GUN
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
quakedef.h
201
#define
HIT_PROXIMITY_GUN
(1<<HIT_PROXIMITY_GUN_BIT)
sbar.cpp
613
if (cl.items &
HIT_PROXIMITY_GUN
)
host_cmd.cpp
1559
sv_player->u.v.items = (int)sv_player->u.v.items |
HIT_PROXIMITY_GUN
;
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