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    Searched refs:HIT_PROXIMITY_GUN_BIT (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
quakedef.h 198 #define HIT_PROXIMITY_GUN_BIT 16
201 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
sbar.cpp 60 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};

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