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Searched
refs:LayerTexture
(Results
1 - 12
of
12
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTexture.h
41
class
LayerTexture
{
42
WTF_MAKE_NONCOPYABLE(
LayerTexture
); WTF_MAKE_FAST_ALLOCATED;
44
static PassOwnPtr<
LayerTexture
> create(GraphicsContext3D* context, TextureManager* manager)
46
return adoptPtr(new
LayerTexture
(context, manager));
48
~
LayerTexture
();
62
LayerTexture
(GraphicsContext3D*, TextureManager*);
LayerTexture.cpp
29
#include "
LayerTexture
.h"
36
LayerTexture
::
LayerTexture
(GraphicsContext3D* context, TextureManager* manager)
45
LayerTexture
::~
LayerTexture
()
51
bool
LayerTexture
::isValid(const IntSize& size, unsigned format)
56
bool
LayerTexture
::reserve(const IntSize& size, unsigned format)
74
void
LayerTexture
::bindTexture()
80
void
LayerTexture
::framebufferTexture2D()
RenderSurfaceChromium.h
44
class
LayerTexture
;
81
OwnPtr<
LayerTexture
> m_contentsTexture;
ContentLayerChromium.h
43
class
LayerTexture
;
LayerTilerChromium.h
33
#include "
LayerTexture
.h"
87
LayerTexture
* getSingleTexture();
95
explicit Tile(PassOwnPtr<
LayerTexture
> tex) : m_tex(tex), m_i(-1), m_j(-1) {}
97
LayerTexture
* texture() { return m_tex.get(); }
109
OwnPtr<
LayerTexture
> m_tex;
ContentLayerChromium.cpp
40
#include "
LayerTexture
.h"
215
LayerTexture
* texture = m_tiler->getSingleTexture();
RenderSurfaceChromium.cpp
36
#include "
LayerTexture
.h"
87
m_contentsTexture =
LayerTexture
::create(layerRenderer()->context(), textureManager);
LayerRendererChromium.h
154
LayerTexture
* getOffscreenLayerTexture();
LayerTilerChromium.cpp
36
#include "
LayerTexture
.h"
95
LayerTexture
* LayerTilerChromium::getSingleTexture()
120
tile = adoptRef(new Tile(
LayerTexture
::create(context, manager)));
LayerRendererChromium.cpp
43
#include "
LayerTexture
.h"
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCHeadsUpDisplay.h
39
class
LayerTexture
;
76
OwnPtr<
LayerTexture
> m_hudTexture;
CCHeadsUpDisplay.cpp
36
#include "
LayerTexture
.h"
82
m_hudTexture =
LayerTexture
::create(context, m_layerRenderer->textureManager());
Completed in 276 milliseconds