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  /external/icu4c/layout/
loengine.cpp 9 #include "LayoutEngine.h"
27 return (le_engine *) LayoutEngine::layoutEngineFactory(fontInstance, scriptCode, languageCode, typo_flags, *success);
33 LayoutEngine *le = (LayoutEngine *) engine;
49 LayoutEngine *le = (LayoutEngine *) engine;
63 LayoutEngine *le = (LayoutEngine *) engine;
78 LayoutEngine *le = (LayoutEngine *) engine
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LayoutEngine.h 26 * be in a single font, script, and language. An instance of a LayoutEngine can be
37 * These arrays are protected members of LayoutEngine which can be retreived by a
39 * LayoutEngine can be reused.
67 class U_LAYOUT_API LayoutEngine : public UObject {
134 LayoutEngine(const LEFontInstance *fontInstance,
147 LayoutEngine();
325 virtual ~LayoutEngine();
357 * of characters used to create the LayoutEngine.
447 * so that the LayoutEngine can be reused to layout a different
455 * This method returns a LayoutEngine capable of laying out tex
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LayoutEngine.cpp 12 #include "LayoutEngine.h"
122 UOBJECT_DEFINE_RTTI_IMPLEMENTATION(LayoutEngine)
137 LayoutEngine::LayoutEngine(const LEFontInstance *fontInstance,
155 le_int32 LayoutEngine::getGlyphCount() const
160 void LayoutEngine::getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const
165 void LayoutEngine::getCharIndices(le_int32 charIndices[], LEErrorCode &success) const
171 void LayoutEngine::getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const
176 void LayoutEngine::getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const
182 void LayoutEngine::getGlyphPositions(float positions[], LEErrorCode &success) cons
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GXLayoutEngine.h 12 #include "LayoutEngine.h"
29 class GXLayoutEngine : public LayoutEngine
35 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
47 * @see LayoutEngine::layoutEngineFactory
ThaiLayoutEngine.h 13 #include "LayoutEngine.h"
29 class ThaiLayoutEngine : public LayoutEngine
GXLayoutEngine.cpp 9 #include "LayoutEngine.h"
20 : LayoutEngine(fontInstance, scriptCode, languageCode, 0, success), fMorphTable(morphTable)
OpenTypeLayoutEngine.h 12 #include "LayoutEngine.h"
23 * the glyph processsing step described for LayoutEngine is further broken into three
41 * @see LayoutEngine
45 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
51 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
60 * @see LayoutEngine::layoutEngineFactory
355 * @see LayoutEngine::computeGlyphs
ThaiLayoutEngine.cpp 9 #include "LayoutEngine.h"
23 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success)
OpenTypeLayoutEngine.cpp 12 #include "LayoutEngine.h"
80 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureMask(minimalFeatures),
115 // the destructor, LayoutEngine;:reset()
117 // LayoutEngine::~LayoutEngine()
118 LayoutEngine::reset();
123 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureOrder(FALSE),
428 LayoutEngine::adjustGlyphPositions(chars, offset, count, reverse, glyphStorage, success);
Makefile 72 LayoutEngine.o \
139 HEADERS= $(srcdir)/LayoutEngine.h $(srcdir)/LE*.h $(srcdir)/loengine.h
  /external/icu4c/test/letest/
gendata.cpp 25 #include "layout/LayoutEngine.h"
163 LayoutEngine *engine = NULL;
250 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, languageCode, typoFlags, leStatus);
253 printf("Error for test %s: could not create a LayoutEngine.\n", id);
letest.cpp 24 #include "layout/LayoutEngine.h"
58 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
221 LayoutEngine *engine = NULL;
225 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, -1, status);
228 log_err("Could not create a LayoutEngine for script \'%s\'.\n", uscript_getShortName((UScriptCode)scriptCode));
243 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
255 log_err("Could not create LayoutEngine.\n");
616 LayoutEngine *engine = NULL
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  /external/icu4c/layoutex/layout/
ParagraphLayout.h 26 #include "layout/LayoutEngine.h"
38 * same font, script and direction, and will create a <code>LayoutEngine</code> object for each run.
39 * The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order.
384 * @see LayoutEngine.h
556 LayoutEngine *engine;
  /external/icu4c/layoutex/
ParagraphLayout.cpp 15 #include "layout/LayoutEngine.h"
134 * those scripts which the LayoutEngine can currently
372 // now build a LayoutEngine for each style run...
408 fStyleRunInfo[run].engine = LayoutEngine::layoutEngineFactory(fStyleRunInfo[run].font,
447 LayoutEngine *engine = fStyleRunInfo[run].engine;
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  /external/webkit/Source/JavaScriptCore/icu/unicode/
urename.h     [all...]
  /external/webkit/Source/JavaScriptGlue/icu/unicode/
urename.h     [all...]
  /external/webkit/Source/WebCore/icu/unicode/
urename.h     [all...]
  /external/webkit/Source/WebKit/mac/icu/unicode/
urename.h     [all...]
  /external/icu4c/common/unicode/
urename.h     [all...]

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