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    Searched refs:MOVETYPE_NONE (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 115 #define MOVETYPE_NONE 0 // never moves
sv_phys.cpp 73 || check->u.v.movetype == MOVETYPE_NONE
479 || check->u.v.movetype == MOVETYPE_NONE
607 || check->u.v.movetype == MOVETYPE_NONE
1081 case MOVETYPE_NONE:
    [all...]
sv_user.cpp 384 if (sv_player->u.v.movetype == MOVETYPE_NONE)
  /external/quake/quake/src/QW/server/
server.h 253 #define MOVETYPE_NONE 0 // never moves
sv_phys.c 76 || check->v.movetype == MOVETYPE_NONE
459 || check->v.movetype == MOVETYPE_NONE
848 case MOVETYPE_NONE:

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