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Searched
refs:MOVETYPE_PUSH
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
122
#define
MOVETYPE_PUSH
7 // no clip to world, push and crush
sv_phys.cpp
31
doors, plats, etc are SOLID_BSP, and
MOVETYPE_PUSH
72
if (check->u.v.movetype ==
MOVETYPE_PUSH
478
if (check->u.v.movetype ==
MOVETYPE_PUSH
606
if (check->u.v.movetype ==
MOVETYPE_PUSH
[
all
...]
sv_main.cpp
1163
ent->u.v.movetype =
MOVETYPE_PUSH
;
world.cpp
139
if (ent->u.v.movetype !=
MOVETYPE_PUSH
)
140
Sys_Error ("SOLID_BSP without
MOVETYPE_PUSH
");
145
Sys_Error ("
MOVETYPE_PUSH
with a non bsp model");
/external/quake/quake/src/QW/server/
server.h
260
#define
MOVETYPE_PUSH
7 // no clip to world, push and crush
sv_init.c
377
ent->v.movetype =
MOVETYPE_PUSH
;
sv_phys.c
31
doors, plats, etc are SOLID_BSP, and
MOVETYPE_PUSH
75
if (check->v.movetype ==
MOVETYPE_PUSH
458
if (check->v.movetype ==
MOVETYPE_PUSH
845
case
MOVETYPE_PUSH
:
world.c
139
if (ent->v.movetype !=
MOVETYPE_PUSH
)
140
SV_Error ("SOLID_BSP without
MOVETYPE_PUSH
");
145
SV_Error ("
MOVETYPE_PUSH
with a non bsp model");
Completed in 28 milliseconds