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Searched
refs:MOVETYPE_STEP
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
119
#define
MOVETYPE_STEP
4 // gravity, special edge handling
pr_edict.cpp
590
if (ent->u.v.movetype ==
MOVETYPE_STEP
)
sv_main.cpp
490
if (ent->u.v.movetype ==
MOVETYPE_STEP
)
sv_phys.cpp
35
walking monsters are SOLID_SLIDEBOX and
MOVETYPE_STEP
[
all
...]
/external/quake/quake/src/QW/server/
server.h
257
#define
MOVETYPE_STEP
4 // gravity, special edge handling
pr_edict.c
582
if (ent->v.movetype ==
MOVETYPE_STEP
)
sv_phys.c
35
walking monsters are SOLID_SLIDEBOX and
MOVETYPE_STEP
854
case
MOVETYPE_STEP
:
Completed in 33 milliseconds