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Searched
refs:MSG_ReadLong
(Results
1 - 10
of
10
) sorted by null
/external/quake/quake/src/WinQuake/
net_dgrm.cpp
548
MSG_ReadLong
();
561
colors =
MSG_ReadLong
();
562
frags =
MSG_ReadLong
();
563
connectTime =
MSG_ReadLong
();
671
MSG_ReadLong
();
858
MSG_ReadLong
();
1145
MSG_ReadLong
();
1291
MSG_ReadLong
();
1344
dfunc.SetSocketPort (&sock->addr,
MSG_ReadLong
());
[
all
...]
cl_parse.cpp
219
i =
MSG_ReadLong
();
542
i =
MSG_ReadLong
();
784
i =
MSG_ReadLong
();
921
cl.stats[i] =
MSG_ReadLong
();;
common.h
120
int
MSG_ReadLong
(void);
common.cpp
657
int
MSG_ReadLong
(void)
[
all
...]
/external/quake/quake/src/QW/client/
net_chan.c
342
sequence =
MSG_ReadLong
();
343
sequence_ack =
MSG_ReadLong
();
cl_parse.c
542
protover =
MSG_ReadLong
();
547
cl.servercount =
MSG_ReadLong
();
968
player->userid =
MSG_ReadLong
();
1269
j =
MSG_ReadLong
();
common.h
123
int
MSG_ReadLong
(void);
cl_main.c
805
MSG_ReadLong
(); // skip the -1
common.c
717
int
MSG_ReadLong
(void)
[
all
...]
/external/quake/quake/src/QW/server/
sv_main.c
785
MSG_ReadLong
(); // skip the -1 marker
1092
MSG_ReadLong
(); // sequence number
1093
MSG_ReadLong
(); // sequence number
[
all
...]
Completed in 26 milliseconds