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Searched
refs:MaxFragmentUniformVectors
(Results
1 - 6
of
6
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h
102
int
MaxFragmentUniformVectors
;
/external/webkit/Source/WebCore/platform/graphics/gtk/
GraphicsContext3DGtk.cpp
108
getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.
MaxFragmentUniformVectors
);
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp
99
resources->
MaxFragmentUniformVectors
= 16;
Initialize.cpp
481
s << "const int gl_MaxFragmentUniformVectors = " << resources.
MaxFragmentUniformVectors
<< ";";
/external/webkit/Source/WebCore/platform/graphics/mac/
GraphicsContext3DMac.mm
211
getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.
MaxFragmentUniformVectors
);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.cpp
47
resources.
MaxFragmentUniformVectors
= context->getMaximumFragmentUniformVectors();
Completed in 3481 milliseconds