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Searched
refs:RS_TYPE_FLOAT_32
(Results
1 - 8
of
8
) sorted by null
/frameworks/base/libs/rs/
rsProgramVertex.cpp
155
ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
,
157
ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
,
159
ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
,
RenderScriptDefines.h
124
RS_TYPE_FLOAT_32
,
rsComponent.cpp
130
case
RS_TYPE_FLOAT_32
:
rsProgramFragment.cpp
100
ObjectBaseRef<const Element> colorElem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 4);
rsFont.cpp
493
ObjectBaseRef<const Element> colorElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 4);
494
ObjectBaseRef<const Element> gammaElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 1);
583
ObjectBaseRef<const Element> posElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 3);
584
ObjectBaseRef<const Element> texElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 2);
/frameworks/base/libs/rs/driver/
rsdMeshObj.cpp
61
if (dt !=
RS_TYPE_FLOAT_32
&& dt != RS_TYPE_UNSIGNED_8 &&
118
mAttribs[userNum].normalized = c.getType() !=
RS_TYPE_FLOAT_32
;//c.getIsNormalized();
rsdAllocation.cpp
52
case
RS_TYPE_FLOAT_32
: return GL_FLOAT;
/development/tools/a3dconvert/
SimpleMesh.h
85
RS_TYPE_FLOAT_32
,
Completed in 515 milliseconds