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  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp 44 ASSERT((varType == SH_ACTIVE_ATTRIBUTES) ||
52 const TVariableInfoList& varList = varType == SH_ACTIVE_ATTRIBUTES ?
191 case SH_ACTIVE_ATTRIBUTES:
241 getVariableInfo(SH_ACTIVE_ATTRIBUTES,
  /external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h 64 SH_ACTIVE_ATTRIBUTES = 0x8B89,
178 // SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.

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