HomeSort by relevance Sort by last modified time
    Searched refs:SH_ACTIVE_UNIFORMS (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp 45 (varType == SH_ACTIVE_UNIFORMS));
185 case SH_ACTIVE_UNIFORMS:
252 getVariableInfo(SH_ACTIVE_UNIFORMS,
  /external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h 62 SH_ACTIVE_UNIFORMS = 0x8B86,
182 // SH_ACTIVE_UNIFORMS: the number of active uniform variables.

Completed in 14 milliseconds