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Searched
refs:SH_ACTIVE_UNIFORM_MAX_LENGTH
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h
63
SH_ACTIVE_UNIFORM_MAX_LENGTH
= 0x8B87,
183
//
SH_ACTIVE_UNIFORM_MAX_LENGTH
: the length of the longest active uniform
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp
188
case
SH_ACTIVE_UNIFORM_MAX_LENGTH
:
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