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    Searched refs:SH_ACTIVE_UNIFORM_MAX_LENGTH (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h 63 SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
183 // SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp 188 case SH_ACTIVE_UNIFORM_MAX_LENGTH:

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