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Searched
refs:SOLID_NOT
(Results
1 - 9
of
9
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
132
#define
SOLID_NOT
0 // no interaction with other objects
sv_phys.cpp
33
corpses are
SOLID_NOT
and MOVETYPE_TOSS
161
if (e1->u.v.touch && e1->u.v.solid !=
SOLID_NOT
)
168
if (e2->u.v.touch && e2->u.v.solid !=
SOLID_NOT
)
417
else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid ==
SOLID_NOT
)
513
pusher->u.v.solid =
SOLID_NOT
;
523
if (check->u.v.solid ==
SOLID_NOT
|| check->u.v.solid == SOLID_TRIGGER)
646
pusher->u.v.solid =
SOLID_NOT
;
656
if (check->u.v.solid ==
SOLID_NOT
|| check->u.v.solid == SOLID_TRIGGER)
[
all
...]
world.cpp
444
if (ent->u.v.solid ==
SOLID_NOT
)
825
if (touch->u.v.solid ==
SOLID_NOT
)
pr_cmds.cpp
898
if (ent->u.v.solid ==
SOLID_NOT
)
[
all
...]
/external/quake/quake/src/QW/server/
sv_phys.c
33
corpses are
SOLID_NOT
and MOVETYPE_TOSS
170
if (e1->v.touch && e1->v.solid !=
SOLID_NOT
)
177
if (e2->v.touch && e2->v.solid !=
SOLID_NOT
)
406
else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid ==
SOLID_NOT
)
463
pusher->v.solid =
SOLID_NOT
;
514
if (check->v.solid ==
SOLID_NOT
|| check->v.solid == SOLID_TRIGGER)
server.h
266
#define
SOLID_NOT
0 // no interaction with other objects
world.c
406
if (ent->v.solid ==
SOLID_NOT
)
727
if (touch->v.solid ==
SOLID_NOT
)
pr_cmds.c
781
if (ent->v.solid ==
SOLID_NOT
)
/external/quake/quake/src/QW/progs/
weapons.qc
103
missile.solid =
SOLID_NOT
;
Completed in 217 milliseconds