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    Searched refs:SOLID_NOT (Results 1 - 9 of 9) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 132 #define SOLID_NOT 0 // no interaction with other objects
sv_phys.cpp 33 corpses are SOLID_NOT and MOVETYPE_TOSS
161 if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT)
168 if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT)
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT)
513 pusher->u.v.solid = SOLID_NOT;
523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
646 pusher->u.v.solid = SOLID_NOT;
656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
    [all...]
world.cpp 444 if (ent->u.v.solid == SOLID_NOT)
825 if (touch->u.v.solid == SOLID_NOT)
pr_cmds.cpp 898 if (ent->u.v.solid == SOLID_NOT)
    [all...]
  /external/quake/quake/src/QW/server/
sv_phys.c 33 corpses are SOLID_NOT and MOVETYPE_TOSS
170 if (e1->v.touch && e1->v.solid != SOLID_NOT)
177 if (e2->v.touch && e2->v.solid != SOLID_NOT)
406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
463 pusher->v.solid = SOLID_NOT;
514 if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
server.h 266 #define SOLID_NOT 0 // no interaction with other objects
world.c 406 if (ent->v.solid == SOLID_NOT)
727 if (touch->v.solid == SOLID_NOT)
pr_cmds.c 781 if (ent->v.solid == SOLID_NOT)
  /external/quake/quake/src/QW/progs/
weapons.qc 103 missile.solid = SOLID_NOT;

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