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Searched
refs:SOLID_TRIGGER
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
133
#define
SOLID_TRIGGER
1 // touch on edge, but not blocking
world.cpp
290
if (!touch->u.v.touch || touch->u.v.solid !=
SOLID_TRIGGER
)
463
if (ent->u.v.solid ==
SOLID_TRIGGER
)
829
if (touch->u.v.solid ==
SOLID_TRIGGER
)
sv_phys.cpp
32
bonus items are
SOLID_TRIGGER
touch, and MOVETYPE_TOSS
417
else if (ent->u.v.solid ==
SOLID_TRIGGER
|| ent->u.v.solid == SOLID_NOT)
523
if (check->u.v.solid == SOLID_NOT || check->u.v.solid ==
SOLID_TRIGGER
)
656
if (check->u.v.solid == SOLID_NOT || check->u.v.solid ==
SOLID_TRIGGER
)
[
all
...]
/external/quake/quake/src/QW/server/
server.h
267
#define
SOLID_TRIGGER
1 // touch on edge, but not blocking
world.c
279
if (!touch->v.touch || touch->v.solid !=
SOLID_TRIGGER
)
425
if (ent->v.solid ==
SOLID_TRIGGER
)
731
if (touch->v.solid ==
SOLID_TRIGGER
)
sv_phys.c
32
bonus items are
SOLID_TRIGGER
touch, and MOVETYPE_TOSS
406
else if (ent->v.solid ==
SOLID_TRIGGER
|| ent->v.solid == SOLID_NOT)
514
if (check->v.solid == SOLID_NOT || check->v.solid ==
SOLID_TRIGGER
)
/external/quake/quake/src/QW/progs/
weapons.qc
783
if (other.solid ==
SOLID_TRIGGER
)
830
if (other.solid ==
SOLID_TRIGGER
)
Completed in 19 milliseconds