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Searched
refs:SUM
(Results
1 - 2
of
2
) sorted by null
/external/webp/src/enc/
picture.c
235
int
sum
= 0;
local
239
sum
+= src[x_in++];
244
frow[x_out] = (
sum
+ base) * dst_width - frac;
245
sum
= MULT(frac, fx_scale); // fresh fractional start for next pixel
457
#define RGB_TO_UV(x, y,
SUM
) { \
460
const int r =
SUM
(r_ptr + src); \
461
const int g =
SUM
(g_ptr + src); \
462
const int b =
SUM
(b_ptr + src); \
467
#define RGB_TO_UV0(x_in, x_out, y,
SUM
) { \
470
const int r =
SUM
(r_ptr + src);
[
all
...]
/external/libvpx/vp8/encoder/x86/
variance_mmx.c
45
int *
Sum
54
int *
Sum
64
int *
sum
,
76
int *
sum
,
94
unsigned *
SUM
110
*
SUM
= avg;
Completed in 61 milliseconds