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Searched
refs:SV_HullPointContents
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/server/
worlda.s
27
.globl C(
SV_HullPointContents
)
28
C(
SV_HullPointContents
):
world.c
45
int
SV_HullPointContents
(hull_t *hull, int num, vec3_t p);
449
SV_HullPointContents
453
int
SV_HullPointContents
(hull_t *hull, int num, vec3_t p)
462
SV_Error ("
SV_HullPointContents
: bad node number");
491
return
SV_HullPointContents
(&sv.worldmodel->hulls[0], 0, p);
613
if (
SV_HullPointContents
(sv_hullmodel, mid, node->children[side])
621
if (
SV_HullPointContents
(hull, node->children[side^1], mid)
643
while (
SV_HullPointContents
(hull, hull->firstclipnode, mid)
883
if (
SV_HullPointContents
(hull, hull->firstclipnode, origin) != CONTENTS_EMPTY )
917
if (
SV_HullPointContents
(hull, hull->firstclipnode, offset) != CONTENTS_EMPTY
[
all
...]
/external/quake/quake/src/WinQuake/
worlda.s
47
.globl C(
SV_HullPointContents
)
48
C(
SV_HullPointContents
):
world.cpp
45
int
SV_HullPointContents
(hull_t *hull, int num, vec3_t p);
487
SV_HullPointContents
491
int
SV_HullPointContents
(hull_t *hull, int num, vec3_t p)
500
Sys_Error ("
SV_HullPointContents
: bad node number");
531
cont =
SV_HullPointContents
(&sv.worldmodel->hulls[0], 0, p);
539
return
SV_HullPointContents
(&sv.worldmodel->hulls[0], 0, p);
661
if (
SV_HullPointContents
(sv_hullmodel, mid, node->children[side])
669
if (
SV_HullPointContents
(hull, node->children[side^1], mid)
691
while (
SV_HullPointContents
(hull, hull->firstclipnode, mid)
Completed in 476 milliseconds