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    Searched refs:SV_RecursiveHullCheck (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/WinQuake/
chase.cpp 55 SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
world.cpp 577 SV_RecursiveHullCheck
581 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
609 Sys_Error ("SV_RecursiveHullCheck: bad node number");
630 return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
632 return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
635 return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
637 return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
657 if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
672 return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
765 SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace)
    [all...]
gl_test.cpp 58 SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
quakedef.h 346 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
  /external/quake/quake/src/QW/server/
world.c 529 SV_RecursiveHullCheck
533 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
561 SV_Error ("SV_RecursiveHullCheck: bad node number");
582 return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
584 return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
587 return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
589 return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
609 if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
624 return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
694 SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace)
    [all...]
  /external/quake/quake/src/QW/client/
gl_test.c 58 SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);

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