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    Searched refs:ShHandle (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h 116 // ShHandle held by but opaque to the driver. It is allocated,
122 typedef void* ShHandle;
133 ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
135 void ShDestruct(ShHandle handle);
163 const ShHandle handle,
188 void ShGetInfo(const ShHandle handle, ShShaderInfo pname, int* params);
198 void ShGetInfoLog(const ShHandle handle, char* infoLog);
208 void ShGetObjectCode(const ShHandle handle, char* objCode);
224 void ShGetActiveAttrib(const ShHandle handle,
245 void ShGetActiveUniform(const ShHandle handle
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/
ANGLEWebKitBridge.h 62 ShHandle m_fragmentCompiler;
63 ShHandle m_vertexCompiler;
ANGLEWebKitBridge.cpp 82 ShHandle compiler;
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp 15 #include "compiler/ShHandle.h"
35 const ShHandle handle,
109 ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
129 void ShDestruct(ShHandle handle)
148 const ShHandle handle,
168 void ShGetInfo(const ShHandle handle, ShShaderInfo pname, int* params)
205 void ShGetInfoLog(const ShHandle handle, char* infoLog)
221 void ShGetObjectCode(const ShHandle handle, char* objCode)
234 void ShGetActiveAttrib(const ShHandle handle,
245 void ShGetActiveUniform(const ShHandle handle
    [all...]

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