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Searched
refs:ShHandle
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h
116
//
ShHandle
held by but opaque to the driver. It is allocated,
122
typedef void*
ShHandle
;
133
ShHandle
ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
135
void ShDestruct(
ShHandle
handle);
163
const
ShHandle
handle,
188
void ShGetInfo(const
ShHandle
handle, ShShaderInfo pname, int* params);
198
void ShGetInfoLog(const
ShHandle
handle, char* infoLog);
208
void ShGetObjectCode(const
ShHandle
handle, char* objCode);
224
void ShGetActiveAttrib(const
ShHandle
handle,
245
void ShGetActiveUniform(const
ShHandle
handle
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/
ANGLEWebKitBridge.h
62
ShHandle
m_fragmentCompiler;
63
ShHandle
m_vertexCompiler;
ANGLEWebKitBridge.cpp
82
ShHandle
compiler;
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp
15
#include "compiler/
ShHandle
.h"
35
const
ShHandle
handle,
109
ShHandle
ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
129
void ShDestruct(
ShHandle
handle)
148
const
ShHandle
handle,
168
void ShGetInfo(const
ShHandle
handle, ShShaderInfo pname, int* params)
205
void ShGetInfoLog(const
ShHandle
handle, char* infoLog)
221
void ShGetObjectCode(const
ShHandle
handle, char* objCode)
234
void ShGetActiveAttrib(const
ShHandle
handle,
245
void ShGetActiveUniform(const
ShHandle
handle
[
all
...]
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