/external/dbus/test/ |
test-sleep-forever.c | 11 # define sleep Sleep macro 19 sleep (10000000);
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/external/chromium/base/debug/ |
debugger.cc | 21 PlatformThread::Sleep(100);
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/external/chromium/chrome/browser/ |
images_uitest.cc | 20 base::PlatformThread::Sleep(TestTimeouts::action_timeout_ms());
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/external/webrtc/src/system_wrappers/test/ |
Test.cpp | 19 #define Sleep(x) usleep(x*1000) 57 Sleep(1000);
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/external/chromium/base/ |
spin_wait.h | 47 base::PlatformThread::Sleep(50); \
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/external/webkit/Source/WebCore/platform/network/cf/ |
LoaderRunLoopCF.cpp | 62 // FIXME: Sleep 10? that can't be right... 63 Sleep(10);
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/external/chromium/base/synchronization/ |
lock_unittest.cc | 28 PlatformThread::Sleep(rand() % 20); 34 PlatformThread::Sleep(rand() % 20); 65 PlatformThread::Sleep(rand() % 20); 71 PlatformThread::Sleep(rand() % 20); 78 PlatformThread::Sleep(rand() % 20); 157 PlatformThread::Sleep(rand() % 10);
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/external/chromium/base/threading/ |
watchdog_unittest.cc | 102 PlatformThread::Sleep(500); 112 PlatformThread::Sleep(100); // Sleep a bit, but not past the alarm point. 117 LOG(WARNING) << "100ms sleep took over 500ms, making the results of this " 125 // Sleep past the point where it would have fired if it wasn't disarmed, 127 PlatformThread::Sleep(1000);
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platform_thread_win.cc | 87 ::Sleep(0); 91 void PlatformThread::Sleep(int duration_ms) { 92 ::Sleep(duration_ms);
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platform_thread.h | 68 static void Sleep(int duration_ms);
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thread_unittest.cc | 38 base::PlatformThread::Sleep(msec_); 50 base::PlatformThread::Sleep(500); 177 base::PlatformThread::Sleep(10); 190 // destroyed. We do this by dispatching a sleep event before the
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/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
TimeUtils.cpp | 65 Sleep(p_mili);
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/external/valgrind/unittest/ |
thread_wrappers_win.h | 55 #define usleep(x) Sleep((x)/1000) 56 #define sleep(x) Sleep((x)*1000) macro 117 Sleep(10); 129 Sleep(10);
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/external/webkit/Source/JavaScriptCore/wtf/ |
TCSpinLock.h | 140 Sleep(0); 186 // Sleep for a few milliseconds 188 Sleep(2); 231 Sleep(0); // Yield immediately since fast path failed 233 Sleep(2);
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/hardware/ti/omap3/omx/image/src/openmax_il/jpeg_enc/test/ |
JPEGTestEnc.h | 100 #define sleep Sleep macro
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/ |
Xwindows.h | 69 #define sleep(x) Sleep(1000*x) macro
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/external/chromium/chrome/browser/net/ |
url_info_unittest.cc | 64 // be found. We'll sleep for a while, and then come back with not-found. 70 base::PlatformThread::Sleep(25); 81 base::PlatformThread::Sleep(kMockExpirationTime + 20);
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/external/stlport/stlport/stl/ |
_threads.c | 81 // 1) Sleep(1) often takes ~15 ms 83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping 90 * Changed from Sleep(0) to Sleep(1). 91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread, 92 * whereas Sleep(1) will. Performance seems not to be affected. */ 93 Sleep(1); 95 Sleep(1 << (__log_nsec - 20)); 109 /* Max sleep is 2**27nsec ~ 60msec */ 143 // We are probably being scheduled against the other process. Sleep [all...] |
/ndk/sources/cxx-stl/stlport/stlport/stl/ |
_threads.c | 81 // 1) Sleep(1) often takes ~15 ms 83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping 90 * Changed from Sleep(0) to Sleep(1). 91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread, 92 * whereas Sleep(1) will. Performance seems not to be affected. */ 93 Sleep(1); 95 Sleep(1 << (__log_nsec - 20)); 109 /* Max sleep is 2**27nsec ~ 60msec */ 143 // We are probably being scheduled against the other process. Sleep [all...] |
/prebuilt/ndk/android-ndk-r5/sources/cxx-stl/stlport/stlport/stl/ |
_threads.c | 81 // 1) Sleep(1) often takes ~15 ms 83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping 90 * Changed from Sleep(0) to Sleep(1). 91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread, 92 * whereas Sleep(1) will. Performance seems not to be affected. */ 93 Sleep(1); 95 Sleep(1 << (__log_nsec - 20)); 109 /* Max sleep is 2**27nsec ~ 60msec */ 143 // We are probably being scheduled against the other process. Sleep [all...] |
/prebuilt/ndk/android-ndk-r6/sources/cxx-stl/stlport/stlport/stl/ |
_threads.c | 81 // 1) Sleep(1) often takes ~15 ms 83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping 90 * Changed from Sleep(0) to Sleep(1). 91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread, 92 * whereas Sleep(1) will. Performance seems not to be affected. */ 93 Sleep(1); 95 Sleep(1 << (__log_nsec - 20)); 109 /* Max sleep is 2**27nsec ~ 60msec */ 143 // We are probably being scheduled against the other process. Sleep [all...] |
/external/icu4c/test/threadtest/ |
threadtest.cpp | 47 static void Sleep(int millis) {::Sleep(millis);}; 50 static void yield() {::Sleep(0);}; 96 static void Sleep(int millis); 102 void ThreadFuncs::Sleep(int millis) 106 ::sleep(seconds); 437 ThreadFuncs::Sleep(1000); // We sleep while threads do their work ...
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/dalvik/vm/ |
Atomic.cpp | 265 Sleep(0); 289 Sleep(0); 307 Sleep(0);
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/external/chromium/base/metrics/ |
stats_table_unittest.cc | 104 PlatformThread::Sleep(index % 10); // short wait 183 PlatformThread::Sleep(index % 10); // short wait 322 PlatformThread::Sleep(kRunMs); 329 PlatformThread::Sleep(kRunMs); 355 PlatformThread::Sleep(kRunMs); 362 PlatformThread::Sleep(kRunMs); 392 PlatformThread::Sleep(kRunMs); 402 PlatformThread::Sleep(kRunMs);
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/external/libvpx/vp8/common/ |
threading.h | 33 #define thread_sleep(nms) Sleep(nms) 68 #define thread_sleep(nms) Sleep(nms)
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