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Searched
refs:TE_BLOOD
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/QW/client/
protocol.h
232
#define
TE_BLOOD
12
cl_tent.c
302
case
TE_BLOOD
: // bullets hitting body
/external/quake/quake/src/QW/progs/
weapons.qc
129
WriteByte (MSG_MULTICAST,
TE_BLOOD
);
215
WriteByte (MSG_MULTICAST,
TE_BLOOD
);
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