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Searched
refs:TE_SPIKE
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
protocol.h
146
#define
TE_SPIKE
0
cl_tent.cpp
145
case
TE_SPIKE
: // spike hitting wall
/external/quake/quake/src/QW/client/
protocol.h
220
#define
TE_SPIKE
0
cl_tent.c
192
case
TE_SPIKE
: // spike hitting wall
/external/quake/quake/src/QW/progs/
weapons.qc
807
WriteByte (MSG_MULTICAST,
TE_SPIKE
);
Completed in 91 milliseconds