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  /external/quake/quake/src/WinQuake/
protocol.h 147 #define TE_SUPERSPIKE 1
cl_tent.cpp 167 case TE_SUPERSPIKE: // super spike hitting wall
  /external/quake/quake/src/QW/client/
protocol.h 221 #define TE_SUPERSPIKE 1
cl_tent.c 211 case TE_SUPERSPIKE: // super spike hitting wall
  /external/quake/quake/src/QW/progs/
weapons.qc 849 WriteByte (MSG_MULTICAST, TE_SUPERSPIKE);

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