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Searched
refs:ValuesUniform
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/pixelflinger2/
shader.cpp
738
memcpy(params, program->
ValuesUniform
+ index, sizeof(*program->
ValuesUniform
));
746
const float * uniform = program->
ValuesUniform
[index];
758
// LOGD("%d: %.2f \t %.2f \t %.2f \t %.2f", i, program->
ValuesUniform
[i][0], program->
ValuesUniform
[i][1],
759
// program->
ValuesUniform
[i][2], program->
ValuesUniform
[i][3]);
765
// LOGD("%d uniform.Pos=%d tmu=%d", program->Uniforms->Slots, uniform.Pos, (int)program->
ValuesUniform
[program->Uniforms->Slots + uniform.Pos][0]);
766
sampler2tmu[uniform.Pos] = program->
ValuesUniform
[program->Uniforms->Slots + uniform.Pos][0];
790
program->
ValuesUniform
[start][0] = *(float *)values
[
all
...]
scanline.cpp
252
start, end, ctx->CurrentProgram->
ValuesUniform
);
315
// scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->
ValuesUniform
, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
408
// function(&vertex, &vertex, ctx->glCtx->CurrentProgram->
ValuesUniform
);
raster.cpp
79
GGLProcessVertex(ctx->CurrentProgram, input, output, ctx->CurrentProgram->
ValuesUniform
);
445
// float * matrix = program->
ValuesUniform
[0];
449
//// LOGD("color %.02f %.02f %.02f %.02f", program->
ValuesUniform
[4][0], program->
ValuesUniform
[4][1],
450
//// program->
ValuesUniform
[4][2], program->
ValuesUniform
[4][3]);
/external/mesa3d/src/glsl/
linker.cpp
[
all
...]
/external/mesa3d/src/mesa/main/
mtypes.h
[
all
...]
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