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Searched
refs:VertexAttribute
(Results
1 - 5
of
5
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
VertexDataManager.h
68
virtual void *map(const
VertexAttribute
&attribute, UINT requiredSpace, UINT *streamOffset) = 0;
85
void *map(const
VertexAttribute
&attribute, UINT requiredSpace, UINT *streamOffset);
95
void *map(const
VertexAttribute
&attribute, UINT requiredSpace, UINT *streamOffset);
98
UINT lookupAttribute(const
VertexAttribute
&attribute); // Returns the offset into the vertex buffer, or -1 if not found
128
UINT spaceRequired(const
VertexAttribute
&attrib, std::size_t count) const;
129
UINT writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const
VertexAttribute
&attribute);
165
const FormatConverter &formatConverter(const
VertexAttribute
&attribute) const;
VertexDataManager.cpp
53
UINT VertexDataManager::writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const
VertexAttribute
&attribute)
267
std::size_t VertexDataManager::spaceRequired(const
VertexAttribute
&attrib, std::size_t count) const
635
void *StreamingVertexBuffer::map(const
VertexAttribute
&attribute, std::size_t requiredSpace, std::size_t *offset)
701
void *StaticVertexBuffer::map(const
VertexAttribute
&attribute, std::size_t requiredSpace, UINT *streamOffset)
749
UINT StaticVertexBuffer::lookupAttribute(const
VertexAttribute
&attribute)
765
const VertexDataManager::FormatConverter &VertexDataManager::formatConverter(const
VertexAttribute
&attribute) const
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h
88
class
VertexAttribute
91
VertexAttribute
() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false)
136
typedef
VertexAttribute
VertexAttributeArray[MAX_VERTEX_ATTRIBS];
214
VertexAttribute
vertexAttribute
[MAX_VERTEX_ATTRIBS];
310
const
VertexAttribute
&getVertexAttribState(unsigned int attribNum);
libGLESv2.cpp
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...]
Context.cpp
202
mState.
vertexAttribute
[i].mBoundBuffer.set(NULL);
740
mState.
vertexAttribute
[attribNum].mArrayEnabled = enabled;
743
const
VertexAttribute
&Context::getVertexAttribState(unsigned int attribNum)
745
return mState.
vertexAttribute
[attribNum];
751
mState.
vertexAttribute
[attribNum].mBoundBuffer.set(boundBuffer);
752
mState.
vertexAttribute
[attribNum].mSize = size;
753
mState.
vertexAttribute
[attribNum].mType = type;
754
mState.
vertexAttribute
[attribNum].mNormalized = normalized;
755
mState.
vertexAttribute
[attribNum].mStride = stride;
756
mState.
vertexAttribute
[attribNum].mPointer = pointer
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...]
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