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    Searched refs:a01 (Results 1 - 9 of 9) sorted by null

  /external/skia/src/core/
SkFilterProc.cpp 24 static unsigned bilerp00(unsigned a00, unsigned a01, unsigned a10, unsigned a11) { return a00; }
25 static unsigned bilerp01(unsigned a00, unsigned a01, unsigned a10, unsigned a11) { return (3 * a00 + a01) >> 2; }
26 static unsigned bilerp02(unsigned a00, unsigned a01, unsigned a10, unsigned a11) { return (a00 + a01) >> 1; }
27 static unsigned bilerp03(unsigned a00, unsigned a01, unsigned a10, unsigned a11) { return (a00 + 3 * a01) >> 2; }
29 static unsigned bilerp10(unsigned a00, unsigned a01, unsigned a10, unsigned a11) { return (3 * a00 + a10) >> 2; }
30 static unsigned bilerp11(unsigned a00, unsigned a01, unsigned a10, unsigned a11) { return (9 * a00 + 3 * (a01 + a10) + a11) >> 4;
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SkBitmapProcState_filter.h 36 SkPMColor a00, SkPMColor a01,
46 "vmov.32 d4[1], %[a01] \n\t" // set top of d4 to a01
49 "vmull.u8 q3, d4, d1 \n\t" // q3 = [a01|a00] * (16-y)
56 "vmul.i16 d4, d7, d5 \n\t" // d4 = a01 * x
63 : [x] "r" (x), [y] "r" (y), [a00] "r" (a00), [a01] "r" (a01), [a10] "r" (a10), [a11] "r" (a11), [dst] "r" (dst)
69 SkPMColor a00, SkPMColor a01,
79 "vmov.32 d4[1], %[a01] \n\t" // set top of d4 to a01
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SkBitmapProcState.cpp 10 uint32_t a00, uint32_t a01,
16 a01 = SkExpand_rgb_16(a01);
22 a01 * (2*x - xy) +
38 uint32_t a00, uint32_t a01,
44 a01 = SkExpand_4444(a01);
50 a01 * (x - xy) +
58 U8CPU a00, U8CPU a01,
65 a01 * (16*x - xy)
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  /external/skia/src/opts/
SkBitmapProcState_opts_SSE2.cpp 80 __m128i a01 = _mm_cvtsi32_si128(row0[x1]); local
96 // (0, 0, a01, a10)
97 __m128i a01a11 = _mm_unpacklo_epi32(a11, a01);
102 // (a01 * (16-y)), (a11 * y)
105 // (a01 * (16-y) * x), (a11 * y * x)
108 // (a00*w00 + a01*w01, a10*w10 + a11*w11)
111 // (DC, a00*w00 + a01*w01)
114 // (DC, a00*w00 + a01*w01 + a10*w10 + a11*w11)
190 __m128i a01 = _mm_cvtsi32_si128(row0[x1]); local
206 // (0, 0, a01, a10
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  /frameworks/base/opengl/libagl/
dxt.cpp 482 int a01 = alpha0 + alpha1 - 1; local
492 a[3] = a01 - a[6];
493 a[5] = a01 - a[4];
494 a[7] = a01 - a[2];
498 a[3] = a01 - a[4];
499 a[5] = a01 - a[2];