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  /external/quake/quake/src/WinQuake/
sv_user.cpp 173 float addspeed, accelspeed;
182 accelspeed = sv_accelerate.value*host_frametime*addspeed;
183 if (accelspeed > addspeed)
184 accelspeed = addspeed;
187 velocity[i] += accelspeed*pushvec[i];
193 float addspeed, accelspeed, currentspeed;
199 accelspeed = sv_accelerate.value*host_frametime*wishspeed;
200 if (accelspeed > addspeed)
201 accelspeed = addspeed;
204 velocity[i] += accelspeed*wishdir[i];
    [all...]
  /external/quake/quake/src/QW/client/
pmove.c 393 float addspeed, accelspeed, currentspeed; local
404 accelspeed = accel*frametime*wishspeed;
405 if (accelspeed > addspeed)
406 accelspeed = addspeed;
409 pmove.velocity[i] += accelspeed*wishdir[i];
415 float addspeed, accelspeed, currentspeed, wishspd = wishspeed; local
428 accelspeed = accel * wishspeed * frametime;
429 if (accelspeed > addspeed)
430 accelspeed = addspeed;
433 pmove.velocity[i] += accelspeed*wishdir[i];
779 float currentspeed, addspeed, accelspeed; local
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