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    Searched refs:addspeed (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
sv_user.cpp 173 float addspeed, accelspeed;
180 addspeed = VectorNormalize (pushvec);
182 accelspeed = sv_accelerate.value*host_frametime*addspeed;
183 if (accelspeed > addspeed)
184 accelspeed = addspeed;
193 float addspeed, accelspeed, currentspeed;
196 addspeed = wishspeed - currentspeed;
197 if (addspeed <= 0)
200 if (accelspeed > addspeed)
201 accelspeed = addspeed;
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  /external/quake/quake/src/QW/client/
pmove.c 393 float addspeed, accelspeed, currentspeed; local
401 addspeed = wishspeed - currentspeed;
402 if (addspeed <= 0)
405 if (accelspeed > addspeed)
406 accelspeed = addspeed;
415 float addspeed, accelspeed, currentspeed, wishspd = wishspeed; local
425 addspeed = wishspd - currentspeed;
426 if (addspeed <= 0)
429 if (accelspeed > addspeed)
430 accelspeed = addspeed;
779 float currentspeed, addspeed, accelspeed; local
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