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    Searched refs:anticlockwise (Results 1 - 11 of 11) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/qt/
PathQt.cpp 235 // anticlockwise logic
236 bool anticlockwise = false; local
246 anticlockwise = true;
248 anticlockwise = true;
252 addArc(p, radius, sa, ea, anticlockwise);
260 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
273 anticlockwise = !anticlockwise;
286 if ((!anticlockwise && (ea - sa >= 360)) || (anticlockwise && (sa - ea >= 360)))
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  /external/webkit/Source/WebCore/platform/graphics/cairo/
PathCairo.cpp 147 void Path::addArc(const FloatPoint& p, float r, float startAngle, float endAngle, bool anticlockwise)
158 && ((anticlockwise && (endAngle < startAngle)) || (!anticlockwise && (startAngle < endAngle)))) {
159 if (anticlockwise)
166 if (anticlockwise)
238 // anticlockwise logic
239 bool anticlockwise = false; local
249 anticlockwise = true;
251 anticlockwise = true;
255 addArc(p, radius, sa, ea, anticlockwise);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/wince/
PathWinCE.cpp 101 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
103 m_path->addEllipse(p, r, r, sar, ear, anticlockwise);
PlatformPathWinCE.h 164 void addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise);
PlatformPathWinCE.cpp 717 void PlatformPath::addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise)
733 PlatformPathElement::ArcTo data = { { endX, endY }, { p.x(), p.y() }, { a, b }, !anticlockwise };
  /external/webkit/Source/WebCore/platform/graphics/skia/
PathSkia.cpp 130 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) {
147 m_path->addOval(oval, anticlockwise ?
156 if (anticlockwise && sweepDegrees > 0) {
158 } else if (!anticlockwise && sweepDegrees < 0) {
  /external/webkit/Source/WebCore/platform/graphics/haiku/
PathHaiku.cpp 122 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 269 const bool anticlockwise = cross < 0; local
272 const VGubyte segmentCommand = anticlockwise ? VG_SCCWARC_TO_ABS : VG_SCWARC_TO_ABS;
305 void Path::addArc(const FloatPoint& center, float radius, float startAngle, float endAngle, bool anticlockwise)
314 // from the positive X axis instead of going standard anticlockwise.
324 const VGfloat angleDelta = anticlockwise
352 // we already get it passed as a parameter (Fs == !anticlockwise).
356 // anticlockwise parameter in order to get the specified rotation.
357 const VGubyte segmentCommand = !anticlockwise
  /external/webkit/Source/WebCore/platform/graphics/
Path.h 136 void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.idl 74 void arc(in float x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise)
CanvasRenderingContext2D.cpp 838 void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec)
854 m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise);
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