/external/webkit/Source/WebCore/platform/graphics/qt/ |
PathQt.cpp | 235 // anticlockwise logic 236 bool anticlockwise = false; local 246 anticlockwise = true; 248 anticlockwise = true; 252 addArc(p, radius, sa, ea, anticlockwise); 260 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) 273 anticlockwise = !anticlockwise; 286 if ((!anticlockwise && (ea - sa >= 360)) || (anticlockwise && (sa - ea >= 360))) [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
PathCairo.cpp | 147 void Path::addArc(const FloatPoint& p, float r, float startAngle, float endAngle, bool anticlockwise) 158 && ((anticlockwise && (endAngle < startAngle)) || (!anticlockwise && (startAngle < endAngle)))) { 159 if (anticlockwise) 166 if (anticlockwise) 238 // anticlockwise logic 239 bool anticlockwise = false; local 249 anticlockwise = true; 251 anticlockwise = true; 255 addArc(p, radius, sa, ea, anticlockwise); [all...] |
/external/webkit/Source/WebCore/platform/graphics/wince/ |
PathWinCE.cpp | 101 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) 103 m_path->addEllipse(p, r, r, sar, ear, anticlockwise);
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PlatformPathWinCE.h | 164 void addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise);
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PlatformPathWinCE.cpp | 717 void PlatformPath::addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise) 733 PlatformPathElement::ArcTo data = { { endX, endY }, { p.x(), p.y() }, { a, b }, !anticlockwise };
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
PathSkia.cpp | 130 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) { 147 m_path->addOval(oval, anticlockwise ? 156 if (anticlockwise && sweepDegrees > 0) { 158 } else if (!anticlockwise && sweepDegrees < 0) {
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/external/webkit/Source/WebCore/platform/graphics/haiku/ |
PathHaiku.cpp | 122 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
PathOpenVG.cpp | 269 const bool anticlockwise = cross < 0; local 272 const VGubyte segmentCommand = anticlockwise ? VG_SCCWARC_TO_ABS : VG_SCWARC_TO_ABS; 305 void Path::addArc(const FloatPoint& center, float radius, float startAngle, float endAngle, bool anticlockwise) 314 // from the positive X axis instead of going standard anticlockwise. 324 const VGfloat angleDelta = anticlockwise 352 // we already get it passed as a parameter (Fs == !anticlockwise). 356 // anticlockwise parameter in order to get the specified rotation. 357 const VGubyte segmentCommand = !anticlockwise
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/external/webkit/Source/WebCore/platform/graphics/ |
Path.h | 136 void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
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/external/webkit/Source/WebCore/html/canvas/ |
CanvasRenderingContext2D.idl | 74 void arc(in float x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise)
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CanvasRenderingContext2D.cpp | 838 void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec) 854 m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); [all...] |