/external/quake/quake/src/WinQuake/ |
snd_null.cpp | 53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
57 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
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sound.h | 84 vec_t dist_mult; // distance multiplier (attenuation/clipK) 101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); 102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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pr_cmds.cpp | 511 float vol, attenuation; local 517 attenuation = G_FLOAT(OFS_PARM3); 539 MSG_WriteByte (&sv.signon, (int) (attenuation*64)); 553 An attenuation of 0 will play full volume everywhere in the level. 564 float attenuation; local 570 attenuation = G_FLOAT(OFS_PARM4); 575 if (attenuation < 0 || attenuation > 4) 576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); [all...] |
cl_parse.cpp | 108 float attenuation; local 119 attenuation = MSG_ReadByte () / 64.0; 121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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server.h | 222 float attenuation);
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snd_dma.cpp | 421 // calculate stereo seperation and distance attenuation 458 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) 485 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; 627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) 657 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
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sv_main.cpp | 113 An attenuation of 0 will play full volume everywhere in the level. 114 Larger attenuations will drop off. (max 4 attenuation) 119 float attenuation) 129 if (attenuation < 0 || attenuation > 4) 130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); 157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) 166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64));
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/external/quake/quake/src/QW/client/ |
sound.h | 75 vec_t dist_mult; // distance multiplier (attenuation/clipK)
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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snd_dma.c | 417 // calculate stereo seperation and distance attenuation 454 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) 481 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; 623 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) 653 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
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cl_parse.c | 794 float attenuation; local 805 attenuation = MSG_ReadByte () / 64.0; 807 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; 820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/ |
ainstr_iw.h | 70 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave 146 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer 230 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave 282 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
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/external/quake/quake/src/QW/server/ |
sv_send.c | 344 An attenuation of 0 will play full volume everywhere in the level. 345 Larger attenuations will drop off. (max 4 attenuation) 350 float attenuation) 363 if (attenuation < 0 || attenuation > 4) 364 SV_Error ("SV_StartSound: attenuation = %f", attenuation); 401 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) 420 MSG_WriteByte (&sv.multicast, attenuation*64);
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pr_cmds.c | 428 float vol, attenuation; local 434 attenuation = G_FLOAT(OFS_PARM3); 456 MSG_WriteByte (&sv.signon, attenuation*64); 470 An attenuation of 0 will play full volume everywhere in the level. 481 float attenuation; local 487 attenuation = G_FLOAT(OFS_PARM4); 489 SV_StartSound (entity, channel, sample, volume, attenuation);
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server.h | 407 float attenuation);
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/frameworks/base/opengl/libagl/ |
light.cpp | 72 c->lighting.lights[i].attenuation[0] = 0x10000; 262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0; 264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]); 420 // attenuation 425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); 426 if (l.attenuation[1]) 427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); 486 light.attenuation[0] = param [all...] |
/development/ndk/platforms/android-9/samples/native-audio/src/com/example/nativeaudio/ |
NativeAudio.java | 226 int attenuation = 100 - lastProgress; 227 int millibel = attenuation * -50;
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/frameworks/base/include/private/opengles/ |
gl_context.h | 297 GLfixed attenuation[3]; member in struct:android::gl::light_t
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/external/speex/libspeex/ |
nb_celp.c | 1014 const spx_word16_t attenuation[10] = {32767, 31483, 27923, 22861, 17278, 12055, 7764, 4616, 2533, 1283}; variable 1016 const spx_word16_t attenuation[10] = {1., 0.961, 0.852, 0.698, 0.527, 0.368, 0.237, 0.141, 0.077, 0.039}; variable [all...] |