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    Searched refs:boxmaxs (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/server/
world.c 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move member in struct:__anon10625
740 || clip->boxmaxs[0] < touch->v.absmin[0]
741 || clip->boxmaxs[1] < touch->v.absmin[1]
742 || clip->boxmaxs[2] < touch->v.absmin[2] )
783 if ( clip->boxmaxs[node->axis] > node->dist )
795 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
800 boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
809 boxmaxs[i] = end[i] + maxs[i] + 1
877 vec3_t boxmins, boxmaxs; local
    [all...]
  /external/quake/quake/src/WinQuake/
world.cpp 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move member in struct:__anon10948
838 || clip->boxmaxs[0] < touch->u.v.absmin[0]
839 || clip->boxmaxs[1] < touch->u.v.absmin[1]
840 || clip->boxmaxs[2] < touch->u.v.absmin[2] )
881 if ( clip->boxmaxs[node->axis] > node->dist )
893 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
898 boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
907 boxmaxs[i] = end[i] + maxs[i] + 1
    [all...]

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