/external/quake/quake/src/QW/server/ |
world.c | 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move member in struct:__anon10625 740 || clip->boxmaxs[0] < touch->v.absmin[0] 741 || clip->boxmaxs[1] < touch->v.absmin[1] 742 || clip->boxmaxs[2] < touch->v.absmin[2] ) 783 if ( clip->boxmaxs[node->axis] > node->dist ) 795 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) 800 boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; 809 boxmaxs[i] = end[i] + maxs[i] + 1 877 vec3_t boxmins, boxmaxs; local [all...] |
/external/quake/quake/src/WinQuake/ |
world.cpp | 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move member in struct:__anon10948 838 || clip->boxmaxs[0] < touch->u.v.absmin[0] 839 || clip->boxmaxs[1] < touch->u.v.absmin[1] 840 || clip->boxmaxs[2] < touch->u.v.absmin[2] ) 881 if ( clip->boxmaxs[node->axis] > node->dist ) 893 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) 898 boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; 907 boxmaxs[i] = end[i] + maxs[i] + 1 [all...] |