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Searched
refs:ca_active
(Results
1 - 13
of
13
) sorted by null
/external/quake/quake/src/QW/client/
console.c
72
if (cls.state ==
ca_active
)
92
if (cls.state ==
ca_active
)
377
if (cls.state !=
ca_active
)
434
if (key_dest != key_console && cls.state ==
ca_active
)
cl_cam.c
328
if (!autocam || cls.state !=
ca_active
)
440
if (cls.state !=
ca_active
|| !cl.spectator ||
471
if (cls.state !=
ca_active
)
cl_pred.c
148
cls.state =
ca_active
;
client.h
146
ca_active
// everything is in, so frames can be rendered
enumerator in enum:__anon10363
skin.c
256
if (cls.state !=
ca_active
)
cl_demo.c
166
if (!cls.td_starttime && cls.state ==
ca_active
) {
189
Host_Error ("CL_GetDemoMessage: cls.state !=
ca_active
");
397
if (cls.state !=
ca_active
) {
cl_input.c
462
if (cl.validsequence && !cl_nodelta.value && cls.state ==
ca_active
&&
screen.c
516
if (cls.state !=
ca_active
)
cl_ents.c
1067
if (cls.state !=
ca_active
)
cl_main.c
969
// if (cls.demoplayback && cls.state >=
ca_active
&& !CL_DemoBehind())
1371
if (cls.state ==
ca_active
)
cl_parse.c
946
if (cls.state ==
ca_active
)
gl_screen.c
547
if (cls.state !=
ca_active
)
view.c
998
if (cls.state !=
ca_active
)
Completed in 551 milliseconds