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    Searched refs:ca_active (Results 1 - 13 of 13) sorted by null

  /external/quake/quake/src/QW/client/
console.c 72 if (cls.state == ca_active)
92 if (cls.state == ca_active)
377 if (cls.state != ca_active)
434 if (key_dest != key_console && cls.state == ca_active)
cl_cam.c 328 if (!autocam || cls.state != ca_active)
440 if (cls.state != ca_active || !cl.spectator ||
471 if (cls.state != ca_active)
cl_pred.c 148 cls.state = ca_active;
client.h 146 ca_active // everything is in, so frames can be rendered enumerator in enum:__anon10363
skin.c 256 if (cls.state != ca_active)
cl_demo.c 166 if (!cls.td_starttime && cls.state == ca_active) {
189 Host_Error ("CL_GetDemoMessage: cls.state != ca_active");
397 if (cls.state != ca_active) {
cl_input.c 462 if (cl.validsequence && !cl_nodelta.value && cls.state == ca_active &&
screen.c 516 if (cls.state != ca_active)
cl_ents.c 1067 if (cls.state != ca_active)
cl_main.c 969 // if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
1371 if (cls.state == ca_active)
cl_parse.c 946 if (cls.state == ca_active)
gl_screen.c 547 if (cls.state != ca_active)
view.c 998 if (cls.state != ca_active)

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