/external/quake/quake/src/QW/server/ |
sv_ccmds.c | 776 char checkname[MAX_OSPATH];
local 793 sprintf(checkname, "%s/snap", gamedirfile);
795 Sys_mkdir(checkname);
801 sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname);
802 if (Sys_FileTime(checkname) == -1)
810 strcpy(cl->uploadfn, checkname);
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/external/quake/quake/src/QW/client/ |
screen.c | 663 char checkname[MAX_OSPATH];
local 674 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
675 if (Sys_FileTime(checkname) == -1)
786 char checkname[MAX_OSPATH];
local 822 sprintf (checkname, "%s/%s", com_gamedir, pcxname);
823 if (Sys_FileTime(checkname) == -1)
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gl_screen.c | 629 char checkname[MAX_OSPATH]; local 640 sprintf (checkname, "%s/%s", com_gamedir, pcxname); 641 if (Sys_FileTime(checkname) == -1) 836 char checkname[MAX_OSPATH]; local 865 sprintf (checkname, "%s/%s", com_gamedir, pcxname); 866 if (Sys_FileTime(checkname) == -1)
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/external/quake/quake/src/WinQuake/ |
gl_screen.cpp | 596 char checkname[MAX_OSPATH]; local 607 sprintf (checkname, "%s/%s", com_gamedir, pcxname); 608 if (Sys_FileTime(checkname) == -1)
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screen.cpp | 617 char checkname[MAX_OSPATH]; local 628 sprintf (checkname, "%s/%s", com_gamedir, pcxname); 629 if (Sys_FileTime(checkname) == -1)
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