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    Searched refs:cl_crossx (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
draw.c 274 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
279 x = scr_vrect.x + scr_vrect.width/2 + cl_crossx.value;
291 scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
gl_draw.c 27 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
572 x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value;
597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
    [all...]
view.c 59 cvar_t cl_crossx = CVAR3("cl_crossx", "0", true); variable
1052 Cvar_RegisterVariable (&cl_crossx);
  /external/quake/quake/src/WinQuake/
view.cpp 62 cvar_t cl_crossx = CVAR3("cl_crossx", "0", false); variable
1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value,
1092 Cvar_RegisterVariable (&cl_crossx);

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