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Searched
refs:cl_crossx
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
draw.c
274
extern cvar_t crosshair,
cl_crossx
, cl_crossy, crosshaircolor;
279
x = scr_vrect.x + scr_vrect.width/2 +
cl_crossx
.value;
291
scr_vrect.x + scr_vrect.width/2-4 +
cl_crossx
.value,
gl_draw.c
27
extern cvar_t crosshair,
cl_crossx
, cl_crossy, crosshaircolor;
572
x = scr_vrect.x + scr_vrect.width/2 - 3 +
cl_crossx
.value;
597
Draw_Character (scr_vrect.x + scr_vrect.width/2-4 +
cl_crossx
.value,
[
all
...]
view.c
59
cvar_t
cl_crossx
= CVAR3("
cl_crossx
", "0", true);
variable
1052
Cvar_RegisterVariable (&
cl_crossx
);
/external/quake/quake/src/WinQuake/
view.cpp
62
cvar_t
cl_crossx
= CVAR3("
cl_crossx
", "0", false);
variable
1058
Draw_Character (scr_vrect.x + scr_vrect.width/2 +
cl_crossx
.value,
1092
Cvar_RegisterVariable (&
cl_crossx
);
Completed in 618 milliseconds